Kalendraf
Explorer
I'm beginning to really dislike the experience chart for rewarding party's for combat. Maybe it's the CR's that are out of whack, but something just doesn't make sense. Here's an example:
I'm running my own modification of Tomb of the Lizard king, greatly shrinking the rooms and encounters and making it into a much smaller tomb w/o priests or bandits, etc. And I'm tweaking the monsters somewhat as well. Party is avg of 9th level (8th, 3x 9th, 2x 10th). First room they explore is a lizardman tomb which is occupied by 6 Lizardman-wights (CR4) and 3 Gargoyles (CR4). Despite being surprised by the gargoyles, the party plows thru this room in about 3 rounds (and less than a half hour of gameplay) w/o taking a single scratch. A total of 2 spells (shield and a monster summoning) were used. I don't have my DMG handy, but the exp for this encounter was something close to 3K I think.
Next room is a large sunken room with a high ceiling occupied by a Young Adult Black dragon (book says CR8, Sean Reynold's suggest CR9). This encounter is extremely difficult. It lasts over 10 rounds (and about 3 hours of gameplay), and in the process a number of characters took large amount of damage from acid. One character was charmed by the dragon's charm person spell (1st level sorcerer). Party used almost all of their main offensive spells and rolled badly against the Dragons Spell Resistance (SR17). The charmed ranger nearly killed the party sorcerer. And when characters blew saving throws, they rolled for their items and 6 magic items wound up being destroyed by the acid (several 1's and 2's were rolled!) including +2 Breast Plate, +2 Short bow, +2 buckler, cloak of charisma, belt of constitution and boots of striding. [Note - I'm using the rules as presented in the DMG and PHB regarding item saves vs. area effect spells and elemental damage in his campaign] Finally, the party was victorious, and drove off the dragon (dealt 122 damage out of 152 hit points). They got the dragon's treasure, but it didn't come close to compensating for the lost items. And to top it off, the experience gained from the CR9 challenge is less than 3K.
This just doesn't make sense. Dragons are supposed to be kick-ass, and this one truly was (maybe I DM'ed it TOO WELL?) and the CR ratings or at least the reward for them just seem way too small. Meanwhile, the challenge presented in previous tomb was almost too easy, yet the party will wind up with as much or more exp from that fight, so again this seems out of whack.
Does the exp reward chart need to be fixed?
I'm running my own modification of Tomb of the Lizard king, greatly shrinking the rooms and encounters and making it into a much smaller tomb w/o priests or bandits, etc. And I'm tweaking the monsters somewhat as well. Party is avg of 9th level (8th, 3x 9th, 2x 10th). First room they explore is a lizardman tomb which is occupied by 6 Lizardman-wights (CR4) and 3 Gargoyles (CR4). Despite being surprised by the gargoyles, the party plows thru this room in about 3 rounds (and less than a half hour of gameplay) w/o taking a single scratch. A total of 2 spells (shield and a monster summoning) were used. I don't have my DMG handy, but the exp for this encounter was something close to 3K I think.
Next room is a large sunken room with a high ceiling occupied by a Young Adult Black dragon (book says CR8, Sean Reynold's suggest CR9). This encounter is extremely difficult. It lasts over 10 rounds (and about 3 hours of gameplay), and in the process a number of characters took large amount of damage from acid. One character was charmed by the dragon's charm person spell (1st level sorcerer). Party used almost all of their main offensive spells and rolled badly against the Dragons Spell Resistance (SR17). The charmed ranger nearly killed the party sorcerer. And when characters blew saving throws, they rolled for their items and 6 magic items wound up being destroyed by the acid (several 1's and 2's were rolled!) including +2 Breast Plate, +2 Short bow, +2 buckler, cloak of charisma, belt of constitution and boots of striding. [Note - I'm using the rules as presented in the DMG and PHB regarding item saves vs. area effect spells and elemental damage in his campaign] Finally, the party was victorious, and drove off the dragon (dealt 122 damage out of 152 hit points). They got the dragon's treasure, but it didn't come close to compensating for the lost items. And to top it off, the experience gained from the CR9 challenge is less than 3K.
This just doesn't make sense. Dragons are supposed to be kick-ass, and this one truly was (maybe I DM'ed it TOO WELL?) and the CR ratings or at least the reward for them just seem way too small. Meanwhile, the challenge presented in previous tomb was almost too easy, yet the party will wind up with as much or more exp from that fight, so again this seems out of whack.
Does the exp reward chart need to be fixed?