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expanded core treasure magic items?

CapnZapp

Legend
Do you know if anyone has expanded the core Magic Item Tables (Tables A thru I) for the magic items added since the DMG was released?

I mean, some items makes sense to be unique to a particular adventure. But all of them? That's boring. :)

So I'm asking if anyone has made an attempt to increase the "standard" selection of items as given by the core tables?

That when you are instructed to "make three rolls on Magic Item Table F" or somesuch, you can get new fresh results and not just the same old stuff the DMG gave us five years ago?

Note: I am specifically and only asking about the core Magic Item Tables of the DMG and if someone has expanded them. Thank you.
 

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I like to make things up and give abilities to common items. In the older editions we had swords that could shoot lightning bolts and such. In 5e I give a normal +1 longsword a power to cast LB 1/day, or more likely I make it a +0 sword that can give a bonus attack with advantage 1/rest and LB 1/day. It makes it magical and the +0 keeps with the scaling problems.

Normal items like quivers that have unlimited arrows or waterskins with unlimited water make things easier to play and not track.

I do not have what you actually asked for but [MENTION=12731]CapnZapp[/MENTION] sumed it up nice.
 

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