GlassJaw
Hero
In the main forum there is a discussion about running a game using the Thief video game setting. I think a setting like that would really need some expanded and more comprehensive rules for the Hide skill, especially one that deals with varying degrees of light, darkness, and shadow.
I have some ideas for this but I was wondering if anyone knows of any rules that might already exist. Thanks!
I have some ideas for this but I was wondering if anyone knows of any rules that might already exist. Thanks!