Expedition to the Ruins of Greyhawk - got it!


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Erik Mona said:
Actually, with a few exceptions like the "godtrap" the Isle of the Ape and Dungeonland (the latter two of which we adapted from existing material), the goal was to specifically avoid some of these "classic" levels, so that those who want to can use our framework and insert the "genuine" levels from Rob Kuntz and Gary Gygax as needed. Why come to the three of us when you can get the real deal direct from the source?

--Erik
Thanks for the explanation. It's cool to hear that you guys actually made a conscious effort to as much as possible not step on Gary and Rob's toes. :)
 

I got it on Thursday . . . haven't had time to read much, but it looks very good.

Most of the adventures I buy I just read and reject from playing for one reason or another (the primary reason being that I don't play too often). This I want to find a time and a way to play through . . .
 

Erik Mona said:
Actually, with a few exceptions like the "godtrap" the Isle of the Ape and Dungeonland (the latter two of which we adapted from existing material), the goal was to specifically avoid some of these "classic" levels, so that those who want to can use our framework and insert the "genuine" levels from Rob Kuntz and Gary Gygax as needed. Why come to the three of us when you can get the real deal direct from the source?

--Erik
Another big thanks from me too.
 

Ruins of Castle Greyhawk ---> Expedition to...

So here's the deal: I have run the 2E Ruins a few times over the years, but never got to finish it with my players because of groups breaking up, etc. Well, I'm finally in a very stable group, and planned to convert it to 3.5 to run. Then I heard about Expedition, so I waited to see how it was.
Now that I have it, I really like it, but I'm not sure what to do. I really want to run a wider range of levels, essentially making it a whole campaign. I see two choices for combining the products: As was mentioned, the 2E version can be used to flush out the new one. The problem here is that I don't know if I can expand the character level range enough. The other option is to use the new product as a conversion guide for the old one, but I'll have to drop almost anything related to the new plotline.
I haven't fully read through Expedition yet (nor re-read the old one again) so I know I have a lot of work to do yet. I'm just wondering if anyone has an keen ideas about this.
 
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Zald, use other adventures as a lead in . . .

You could follow the Age of Worms adventure path, altering it to lead another way, perhaps.
 


Zald: you could also slot in levels from Maure Castle, EX1/EX2/WG6, the older GH Ruins product, RJK's recent Bottle City and Living Room adventures (from PPP---both originated in Castle Greyhawk), EGG's Castle Zagyg from TLG, and you could make up your own stuff, too. And that's just touching on GH without pulling in FR or material from other settings (not counting the Fireplace levels from Undermount in Dungeon, the Undermountain box set, Rappan Athuk, etc., etc.).

You've got a LOT of options in building out Castle Greyhawk!
 

Just started reading it and I have to say, it sounds great so far. I think I'll be giving it a C&C overhaul (since I don't have the time to learn/find a 3.5 group) for my upcoming campaign (in case Zagyg doesn't make it out in time, or incorporate the two together if it does since the first book should be lower level stuff anyway). The maps are absolutely fantastic BTW, got them downloaded from WotC and ready to head off to the work printer so I can draw and make notes on them!

Checked out the free DL for the Pathfinder stuff and from what I read about it, it's looking fantastic as well. To much good material and too little time to game...where're my winning lotto numbers?d
 

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