Thanks for the explanation. It's cool to hear that you guys actually made a conscious effort to as much as possible not step on Gary and Rob's toes.Erik Mona said:Actually, with a few exceptions like the "godtrap" the Isle of the Ape and Dungeonland (the latter two of which we adapted from existing material), the goal was to specifically avoid some of these "classic" levels, so that those who want to can use our framework and insert the "genuine" levels from Rob Kuntz and Gary Gygax as needed. Why come to the three of us when you can get the real deal direct from the source?
--Erik
Another big thanks from me too.Erik Mona said:Actually, with a few exceptions like the "godtrap" the Isle of the Ape and Dungeonland (the latter two of which we adapted from existing material), the goal was to specifically avoid some of these "classic" levels, so that those who want to can use our framework and insert the "genuine" levels from Rob Kuntz and Gary Gygax as needed. Why come to the three of us when you can get the real deal direct from the source?
--Erik

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.