Expedition to the Ruins of Greyhawk - got it!

Lidgar said:
No kidding - especially since the party that is going through the Ruins right now just got done with 3.5v of WPM! It will be a great surprise - the original battle with Bluto and his lackeys was quite fun.

I had no memory of Sir Bluto from the first edition version, but the 3.5 version had a great hook in his stat block (I can't remember what it was, only that it made the NPC really come alive for the players). And his feint + sneak attack combo was nasty.
 

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Garnfellow said:
And his feint + sneak attack combo was nasty.

That was great fun. The party eventually chased him down a 5-foot wide corridor (after taking out his lackeys), which played to his strengths quite nicely. They eventually took him down, but not before he put some serious hurt on them.

So now they are in the Tower of War, running around trying to find the stolen goods (and sword). Great fun so far, pretty good encounter design. About my only complaint so far is some of the rooms are a bit cramped (either in layout or with furniture), which can put some of the large creatures at a disadvantage in terms of mobility.
 

Having not seen this thread for a while, I tried to start a new thread about this adventure, but since the only post simply pointed back here I figured I'd just follow along and make my point here in this thread instead.

First of all, I agree with several of the above posters who commented on how well written the adventure is, an obvious labor of love from the Paizo boys (under WotC's umbrella this time around). I normally dislike mega-dungeons, but I really enjoyed reading this one and I think that it would a lot of to run. The missions based nature combined with the urban interludes (well done, in my opinion) make this work better than most mega-dungeons I've seen (though Tomb of Abysthor looks pretty good to). .

However I do have one fairly large concern about the adventure that I am surprised no one has commented on. SPOILERS AHEAD

My main problem with the adventure is the last section, in which the heroes begin to work against Iggwilv herself, after Iuz is captured again. Despite the designers assertion that a full powered Iggwilv is the bigger danger to Greyhawk, I can't imagine that my players would agree (nor do I). It seems to me like an evil demi-god resident on the continent who has already conquered a gigantic empire and is still ruling it (even if the size of said empire has diminished somwhat) offers a much more serious threat to the city and region than his admittedly powerful (but still human) witch who is best known in the Flannaes for (a)conquering a remote mountain country and (b) birthing said demi-god. If I was a hero in Greyhawk, I would be very hard pressed to purposely release Iuz again just to combat a simulacrum of his mother.

The thought occured to me that the adventure could be stopped at Iuz's capture, which I think offers a more satisfying affect on the campaign world. Unfortunately, since his capture is not player orchestrated or controlled, this would not be a satisfying end of the adventure for the PCs.

Anyone else feel similarly? Any suggested re-workings?
 

I think you make an interesting case about Iggwilv but I think they were referring more to power level than anything else. An epic level wizard could go anywhere in the world and quickly either stir up some serious trouble in civilized lands or curve up her own empire in un-civilized lands.

Other than that...(Spoiler) I would definitely allow the characters to at least get a few shots in on the weakened Iuz before he teleports out. Maybe make him a CR 16 or so character and if the PCs get lucky he'll be wiped out. Perhaps he has a clone, however, since that seems to be a twisted plot device in Greyhawk or maybe he'll be permanently destroyed so that another evil would take his place. Of course his parents won't be very happy and the PCs would make themselves powerful enemies...
 

airwalkrr said:
Mellard-Plict was an Iuzite commander during the Greyhawk Wars. Not a very high profile character.

M-P is an interesting figure. He appears in several early Dragons, and Gygax recycled the name in Saga of Old City, too:

Mellard (Sir)[NPC]
SOOC - 224-226,229,231,232,245

Mellard-Plict [M12][NPC]
DRG#56 - 19

Mellerd [NPC]
DRG#3 - 14
DRG#5 - 29,30
DRG#6 - 22,23,24
DRG#7 - 22,28,29

In the Dragon 56 article, which is I think what airwalker's referring to, Mellard-Plict is a high-level MU:

Gary Gygax in FTSS in Dragon 56 said:
The host of luz’s northern marches came under the dual
command of Lord Choldraf (14th-level cleric) and Mellard-Plict
(12th-level magic-user). Between them they brought 2,000
heavy cavalry, 1,000 light horse, and about 4,000 infantry, evenly
divided between heavy foot and crossbowmen. Humanoid
contingents included some 3,000 goblins and xvarts, serving as
scouts and raiders, 6,000 orcs and 4,000 hobgoblins as shock
troops, and a vast, mixed company of norkers, knolls, flinds,
ogrillons, bugbears, and ogres totalling some 5,000 to 8,000
depending upon the whims of its component members. This
force gathered in the arm of the Howling Hills between the Dulsi
and Blackwater, and at the beginning of summer (the Dozenmonth
of Flocktime in the north country) in CY 578 marched
westward. There was much quarreling during the course of the
move; Lord Choldraf berated Mellard-Plict for his lack of control
of the masses of humanoids which the wizard levied and
commanded, while the latter scoffed at both Lord Choldraf’s
own powers and at his well trained, but relatively weak, troops.
When siege was laid to Eru-Tovar the following month, each
commander strove to outdo the other, each wishing credit for
taking the Wegwiur stronghold. This lack of co-operation
enabled the defenders, numbering only about 3,400 effective
troops, to withstand almost ten weeks of siege by a force totalling
well over 25,000. The losses by the attackers were compounded
by the rival factions often slaying their wounded cohorts
if they held loyalty to the opposite commander.

When Tarkhan arrived to raise the siege, Lord Choldraf was
forced to screen the withdrawal of the luzites, since the humanoids
under the wizard Mellard-Plict were too undisciplined and
unreliable to handle the assignment. In fact, most of the wizard’s
troops had deserted, or merely decided to wander off on
a raid of their own, by the time the Battle of Black Water Bend
was fought. The high priest is in disgrace now, but it is likely
that Choldraf will find some way to redeem himself with luz. It is
reported that the wizard fled immediately upon the loss of the
battle, going far south and now raising companies of bullywugs
in the Vast Swamp, supposedly at the behest of Wastri, the
Hopping Prophet.

Erik Mona and I have been corresponding about trying to dig up another M-P story (a Gygax recounting of an adventure of this character into the dungeons of Castle Greyhawk) for several years, but he hasn't been able to dig it up, alas....
 

I love what I've read so far. I just can't seem to find stats for Shyrath. I think because she's mentioned as a side quest we are left to develop her ourselves, but then you get to her room and treasure is actually listed, so I'm guessing those are suggestions for what she might leave behind for some lucky or dastardly adventuring party.
 

Wycen said:
I love what I've read so far. I just can't seem to find stats for Shyrath. I think because she's mentioned as a side quest we are left to develop her ourselves, but then you get to her room and treasure is actually listed, so I'm guessing those are suggestions for what she might leave behind for some lucky or dastardly adventuring party.

Try page 142. ;)
 

grodog said:
M-P is an interesting figure. He appears in several early Dragons, and Gygax recycled the name in Saga of Old City, too:



In the Dragon 56 article, which is I think what airwalker's referring to, Mellard-Plict is a high-level MU:



Erik Mona and I have been corresponding about trying to dig up another M-P story (a Gygax recounting of an adventure of this character into the dungeons of Castle Greyhawk) for several years, but he hasn't been able to dig it up, alas....

This is actually pretty interesting. Keep us posted as I would like to see what surfaces, and I am sure others would too. Have you asked Gary?
 


Deuce Traveler said:
This is actually pretty interesting. Keep us posted as I would like to see what surfaces, and I am sure others would too. Have you asked Gary?

I have, but not recently. Unless someone else at WotC is able to turn up this Mellard-Plict story, I think Erik's our only option, since no one has any ideas about it except that it exists (i.e., no idea what publications to look for, no idea what year published in, etc.).
 

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