Expeditionary Dispatches: Dolurrh's Dawn

This is so not covered by The Rule of Cool.

DM: You arrive at the village. The guard motions for you to enter. There's no gate; they throw down a rope.

Player A: A rope? The hell? Alright, I guess I try to drag my platemailed-butt up there... nope, missed the roll. I fall down on my arse. Guess I'll keep trying. Hope I don't die trying to enter the village.

Player B: Not me! I tie it to my ankle. They can haul me up like a sack of potatoes. Slowly.

Player C: I'm not leaving my horse out here.


Cool heroic fantasy this ain't.

You need to roll to do this? Personally, I don't micromanage so much, this would be handwaved unless it made for an interesting plot point for some reason.
 

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It's a village in the middle of a forest full of things that will rip out your entrails and weave them into a slimy hammock. I'm not sure I'd want a gate....
 

You need to roll to do this? Personally, I don't micromanage so much, this would be handwaved unless it made for an interesting plot point for some reason.

It's a village in the middle of a forest full of things that will rip out your entrails and weave them into a slimy hammock. I'm not sure I'd want a gate....

"THROW DOWN THE MOTHER-LOVING ROPE! Those things that will rip out your entrails and weave them into a slimy hammock are right behind us!"

*rogue clambers up*

*wizard clambers up*

*paladin turned into slimy, shiny hammock*

So there are actually times when you might want to roll. In general, though, don't. "Ok, Pally McHeavyarmor falls on his ass a few times but finally manages to make it up and over."
 

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