Lanefan
Victoria Rules
1. I'd rather see ExP be more granular than simply 25 per level. I'd also prefer to see bigger numbers at higher levels, rather than every level requiring the same amount; it gives a feeling of having *got* somewhere to get as many ExP for one high-level encounter as it took to get through the first two levels combined. 
2. A non-monetary and non-quantified wealth system is fine *if* you assume your PCs will only ever "buy" (either from party treasury or externally) magic and self-improvement items. But if they want to interact with the world in other ways e.g. build a stronghold, donate to a temple, pay taxes, etc., that goes beyond what DM fiat and-or dice-rolling can handle...and this is coming from someone who usually argues for more DM fiat.
Lanefan

2. A non-monetary and non-quantified wealth system is fine *if* you assume your PCs will only ever "buy" (either from party treasury or externally) magic and self-improvement items. But if they want to interact with the world in other ways e.g. build a stronghold, donate to a temple, pay taxes, etc., that goes beyond what DM fiat and-or dice-rolling can handle...and this is coming from someone who usually argues for more DM fiat.

Lanefan