Experience Used to Purchase Class Abilities

dreaded_beast

First Post
Has anyone tinkered with the idea of using experience to purchase class abilities?

As a rough idea:

1. You still need the required amount of experience to reach the next level.

2. Ability 'A' requires 'X' amount of experience points to purchase.

Some example abilities would be:
Increase HP
Increase Saves
Increase BAB

For example, a 2nd level wizard can spend 'x' amount of experience to increase his HP by rolling 1d4, but not his BAB because he doesn't get an increase at 3rd level.

3. Once you have purchased all your class abilities for that level, it is assumed that you have also gained enough experience to attain the next level.

Basically, I see this as a way for players to make immediate use of their experience and increase the strength of their character through increments as opposed to getting all their abilities at once.

Comments, suggestions?
 

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Rules - Experience Used to Purchase Class Abilities

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Has anyone tinkered with the idea of using experience to purchase class abilities?

As a rough idea:

1. You still need the required amount of experience to reach the next level.

2. Ability 'A' requires 'X' amount of experience points to purchase.

Some example abilities would be:
Increase HP
Increase Saves
Increase BAB

For example, a 2nd level wizard can spend 'x' amount of experience to increase his HP by rolling 1d4, but not his BAB because he doesn't get an increase at 3rd level.

3. Once you have purchased all your class abilities for that level, it is assumed that you have also gained enough experience to attain the next level.

Basically, I see this as a way for players to make immediate use of their experience and increase the strength of their character through increments as opposed to getting all their abilities at once.

Comments, suggestions?

I do something similiar to this, albiet with homebrew rules. I've found it provides an increased reward mechanic. Odd as it may sound, small but more frequent rewards provide better behavior reinforcement (i.e., the desire to keep playing to get the reward) than more infrequent larger rewards . In addition, there is a feeling of controling ones destiny, they are not really getting anything more than normal leveling just getting it in bits, but they get to choose which bits first.

Now to check out that pdf.
 

I posted something like this a long time ago on a news list somewhere ... my system was quite simplistic ...


You took all the abilities gained in a level for a character and divided the required experience by that number. So you could buy whichever feature you wished as you go the experience.

However the one restriction I put on it was that you needed to train to get each feature ... so for example a wizard who gains +1 BAB would have to find someone willing to train them in combat.

D
 


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