I'm starting up a Deadlands campaign - a game I've played before, but not in depth, and it was some time ago.
In this game, the stats of normal folks are incredibly easy to hand wave. The stats of major NPCs take a bit more work. There is no "system" for statting monsters, but they are supposed to be rare.
It's an alternate history setting - I can't just toss in a dungeon full of critters and have it be accepted as a fitting adventure. And the monsters are, as I said, rare things - I expect, then, that the situation and motivations of NPCs are going to be far, far more important than the stats of critters.
In this game, the stats of normal folks are incredibly easy to hand wave. The stats of major NPCs take a bit more work. There is no "system" for statting monsters, but they are supposed to be rare.
It's an alternate history setting - I can't just toss in a dungeon full of critters and have it be accepted as a fitting adventure. And the monsters are, as I said, rare things - I expect, then, that the situation and motivations of NPCs are going to be far, far more important than the stats of critters.