Some time ago I bought the 3.5 complete campaign and have enjoyed playing it so far. We are more or less through part 3 - they are at the sunken prison, where we stopped the last sesssion.
I have been considering throwing in the five bonus adventures as part of the main storyline, instead of having them play other players. The first one is not much of a stretch, since I entroduced the steam vents when they arrived at Seaquen, and it is easy to fit in the first adventure as an additional task in the city. The second one is more of a stretch, since I can't see why they would go to the Northern part of Shahalesti atm. I have considered placing the adventure somewhere in the Southern part of Shahalesti or just inside the Eastern border og Dassen and giving them a task of handing over some missives to an agent, before they go to Dassen. A Little far fetched, but could Work. The third one is a bit more far fetched, as they kinda would have to help out, the Duke, while also have to hurry back through Alydi Gap.
What I would like to hear is have anyone else incorporated the bonus adventures in the campaign?
How did you do it?
Did it Work out well, or didn't they function that well?
Do any of you have any ideas I could use, that would be better than what I have mentioned above.
I have been considering throwing in the five bonus adventures as part of the main storyline, instead of having them play other players. The first one is not much of a stretch, since I entroduced the steam vents when they arrived at Seaquen, and it is easy to fit in the first adventure as an additional task in the city. The second one is more of a stretch, since I can't see why they would go to the Northern part of Shahalesti atm. I have considered placing the adventure somewhere in the Southern part of Shahalesti or just inside the Eastern border og Dassen and giving them a task of handing over some missives to an agent, before they go to Dassen. A Little far fetched, but could Work. The third one is a bit more far fetched, as they kinda would have to help out, the Duke, while also have to hurry back through Alydi Gap.
What I would like to hear is have anyone else incorporated the bonus adventures in the campaign?
How did you do it?
Did it Work out well, or didn't they function that well?
Do any of you have any ideas I could use, that would be better than what I have mentioned above.