Mustrum_Ridcully
Legend
Keep reading my post, then you'll know what I believe. The answer might surprise you!Where, exactly, do you think those videogames got their ideas for classes, levels and hit points from?
Keep reading my post, then you'll know what I believe. The answer might surprise you!Where, exactly, do you think those videogames got their ideas for classes, levels and hit points from?
Keep reading my post, then you'll know what I believe. The answer might surprise you!
Yeah, but it was an observation that I also made in the post you quoted, so I suspected that you might not have completed reading it.It was just an observation of the ongoing evolution of games of all sorts, not a criticism.
*EDIT - added clarification.
Obviously, I went a long way from there, and grew to like (and then hate again) D&D 3E and D&D, and my thoughts on this have become more... complex, so to speak. But it is fun, and I think it's not an accident that people not immediately in love with any edition of D&D make video game comparisions - even though we also know the truth is probably that those video games simarilities exist because those video games were inspired by D&D originally...
Tasha's was pivotal point. But core 5e (PHB, DMG, MM) has nice blend of TSR era simplicity and WotC era class options. Specially with feats and MC being optional rules, not standard. Playing PHB only style 5e can be very simple and streamlined experience. 5,5 on the other hand is again going to more complex and codified system (not 3.5 level, but close).It wasn't until many years later the cracks in the system began to show up.