Mustrum_Ridcully
Legend
Keep reading my post, then you'll know what I believe. The answer might surprise you!Where, exactly, do you think those videogames got their ideas for classes, levels and hit points from?
Keep reading my post, then you'll know what I believe. The answer might surprise you!Where, exactly, do you think those videogames got their ideas for classes, levels and hit points from?
Keep reading my post, then you'll know what I believe. The answer might surprise you!
Yeah, but it was an observation that I also made in the post you quoted, so I suspected that you might not have completed reading it.It was just an observation of the ongoing evolution of games of all sorts, not a criticism.
*EDIT - added clarification.
Obviously, I went a long way from there, and grew to like (and then hate again) D&D 3E and D&D, and my thoughts on this have become more... complex, so to speak. But it is fun, and I think it's not an accident that people not immediately in love with any edition of D&D make video game comparisions - even though we also know the truth is probably that those video games simarilities exist because those video games were inspired by D&D originally...
Tasha's was pivotal point. But core 5e (PHB, DMG, MM) has nice blend of TSR era simplicity and WotC era class options. Specially with feats and MC being optional rules, not standard. Playing PHB only style 5e can be very simple and streamlined experience. 5,5 on the other hand is again going to more complex and codified system (not 3.5 level, but close).It wasn't until many years later the cracks in the system began to show up.
that depends on how you played back then, we already did not like / tried to avoid character death in the early 80s when we started playing, and not just on the player side.It seems like--and perhaps I am reading into what people have written--character longevity and development is much more of a focus now, vs. the fungibility of characters in the original/older game, i.e. "if I die, I'll just roll up a new guy". So that's a new way to look at things for me.
depending on how wide the net you want to cast is, you could also look at adjacent games like 13th Age (probably not for you…), Shadow of the Weird Wizard / Demon Lord, Vagabond, or Shadowdark (ordered from least to most OSR-ish). They might work better for you than the 5e variantsI wonder too if breaking out of WotC's orbit isn't a way to approach thinking about 5e. As I said...somewhere in this long (and very helpful!) conversation, I love Dungeons&Dragons as an concept, but the current stewards are not to my liking