First off, I think I should introduce myself by saying that I'm a low-level RPG fanatic; I've always wished that tabletop RPGs would become insanely popular, surpass their boom in the early '80s, and become as common as... well, if not video games, at least book-reading. I try to run games for the uninitiated, buy "Everquest" and "Buffy the Vampire Slayer" RPGs for non-gamers, and generally present myself as the most charming, well-groomed, "don't you want to play RPGs too" RPGer possible. Whether I actually accomplish any of this is another matter, but that's the kind of gamer I try to be (a missionary).
I know that the industry has been really dismal for the last several years and that one of the few bright spots has been the release of D&D 3rd Edition. I've been playing D&D 3rd edition since it came out (our DM had an unofficial copy of the playtest version, actually) and I really enjoyed it. Frankly, when Wizards bought TSR and released 3rd edition, it was the first time since I was a little kid that I actually RESPECTED the makers of D&D! When the whole Open Gaming License/d20 thing started, and I got to know 3rd edition, for the first time I felt that D&D was in the hands of people who were TRYING to bring RPGs to a wider audience, and doing a good job! So I bought a bunch of 3rd edition stuff and ran D&D games whenever possible.
You can probably tell where this is going... I'm depressed because of 3.5. As a "fanatic role-player" (see above), I am really irritated with the way they have claimed that miniatures are necessary to play. I'm not irritated at the new D&D miniatures themselves -- in fact, I think they look good, and they're cheap, and I never had time to paint miniatures anyway, and it's a great idea. I'm also not irritated in a rules sense, because it works well, and this was the direction they were going with 3rd edition anyway. And in a business sense, I can understand the desire to sell more miniatures. I'm irritated in a PHILOSOPHICAL sense, because, of course, the 3.5 Player's Handbook now states "Miniatures and a battle grid are required for play"! To me, this predictably lame business scheme is a subtle but completely aggravating change, totally misrepresenting the point of role-playing games for newbies. (I said I was a fanatic, right? Okay. Just checking) D&D 3.5 is still a good game, but I'm just ticked off because the "attitude" of 3rd Edition was so PERFECT, and now the scale has been tipped in the direction of collectible miniatures gaming.
Not that the miniatures themselves aren't nice.
The entire new introduction at the beginning of the player's handbook lowers the bar. Compare 3 r d edition's nice intro ("When you play the Dungeons & Dragons game, you create a unique fictional character... you and your friends face the dangers and explore the mysteries that your Dungeon Master sets before you... Each character's imaginary life is different") to 3.5's. (To paraphrase 3.5) "you explore ruins and dungeons in search of treasure." Hoody hoo! Don't want to confuse people!
The "decency standards" clause which was recently added to the d20 license also strikes me as a bad sign. Although I'd never have bought the Book of Erotic Fantasy (give me a break), I think the president of the Valar Project defended his motives well when he wrote (to paraphrase an "interview" in some handout passed out at GenCon Indy 2003) that one way to stimulate interest in role-playing might be to release a game "so shocking that it attracts mainstream media attention." Sounds good to me! I'd gladly have people on TV claiming RPGs are satanic, or for perverts, or cause people to wander around sewer tunnels, instead of people not being aware they exist. Any publicity is good publicity!
Unfortunately, I work at a big media company myself and if Hasbro is anything like my employers, if there's one thing they fear, it's lawsuits from angry parents and -- even more so -- "family" stores not carrying their products.
In a general depressing sense, 3.5 edition seems to be one of several ways in which Wizards seems to be withdrawing from their brave attempt to capture the mass market and circling the wagons to sell more stuff to existing fans instead. I don't have any plans to buy the 3.5 rulebooks -- I'd have spent more money on them if they'd continued putting out the 3rd edition books, because then at least I'd feel confident enough in the product to buy extra copies as gifts for friends. I have heard that the release of D&D 3.5 was in response to slower than expected sales of D&D. This is depressing, since if D&D can't be successful in a time when "Lord of the Rings" is the top-grossing movie and "Everquest" is the most popular online game, then can it ever be successful? "What can save the RPGing world now?" (This operates from the assumption that it needs saving.)
Basically, now I feel that I'm back where I was before Wizards acquired TSR -- I don't have any faith in the direction of the "industry leader". I'm still playing D&D, but I haven't bought any of Wizards' books in awhile. I half expect "demons" to turn back into "tanar'ri" any day now, the way that the words "demon", "devil" and "gun" don't appear on any Yu-Gi-Oh cards. When the D&D GAME disappears into the D&D BRAND, all hope will truly be lost.
If anyone can cheer me up, tell me RPGs are doomed, or tell me I'm a whiner, I'd be glad to hear from them.
I know that the industry has been really dismal for the last several years and that one of the few bright spots has been the release of D&D 3rd Edition. I've been playing D&D 3rd edition since it came out (our DM had an unofficial copy of the playtest version, actually) and I really enjoyed it. Frankly, when Wizards bought TSR and released 3rd edition, it was the first time since I was a little kid that I actually RESPECTED the makers of D&D! When the whole Open Gaming License/d20 thing started, and I got to know 3rd edition, for the first time I felt that D&D was in the hands of people who were TRYING to bring RPGs to a wider audience, and doing a good job! So I bought a bunch of 3rd edition stuff and ran D&D games whenever possible.
You can probably tell where this is going... I'm depressed because of 3.5. As a "fanatic role-player" (see above), I am really irritated with the way they have claimed that miniatures are necessary to play. I'm not irritated at the new D&D miniatures themselves -- in fact, I think they look good, and they're cheap, and I never had time to paint miniatures anyway, and it's a great idea. I'm also not irritated in a rules sense, because it works well, and this was the direction they were going with 3rd edition anyway. And in a business sense, I can understand the desire to sell more miniatures. I'm irritated in a PHILOSOPHICAL sense, because, of course, the 3.5 Player's Handbook now states "Miniatures and a battle grid are required for play"! To me, this predictably lame business scheme is a subtle but completely aggravating change, totally misrepresenting the point of role-playing games for newbies. (I said I was a fanatic, right? Okay. Just checking) D&D 3.5 is still a good game, but I'm just ticked off because the "attitude" of 3rd Edition was so PERFECT, and now the scale has been tipped in the direction of collectible miniatures gaming.
Not that the miniatures themselves aren't nice.
The entire new introduction at the beginning of the player's handbook lowers the bar. Compare 3 r d edition's nice intro ("When you play the Dungeons & Dragons game, you create a unique fictional character... you and your friends face the dangers and explore the mysteries that your Dungeon Master sets before you... Each character's imaginary life is different") to 3.5's. (To paraphrase 3.5) "you explore ruins and dungeons in search of treasure." Hoody hoo! Don't want to confuse people!
The "decency standards" clause which was recently added to the d20 license also strikes me as a bad sign. Although I'd never have bought the Book of Erotic Fantasy (give me a break), I think the president of the Valar Project defended his motives well when he wrote (to paraphrase an "interview" in some handout passed out at GenCon Indy 2003) that one way to stimulate interest in role-playing might be to release a game "so shocking that it attracts mainstream media attention." Sounds good to me! I'd gladly have people on TV claiming RPGs are satanic, or for perverts, or cause people to wander around sewer tunnels, instead of people not being aware they exist. Any publicity is good publicity!
Unfortunately, I work at a big media company myself and if Hasbro is anything like my employers, if there's one thing they fear, it's lawsuits from angry parents and -- even more so -- "family" stores not carrying their products.
In a general depressing sense, 3.5 edition seems to be one of several ways in which Wizards seems to be withdrawing from their brave attempt to capture the mass market and circling the wagons to sell more stuff to existing fans instead. I don't have any plans to buy the 3.5 rulebooks -- I'd have spent more money on them if they'd continued putting out the 3rd edition books, because then at least I'd feel confident enough in the product to buy extra copies as gifts for friends. I have heard that the release of D&D 3.5 was in response to slower than expected sales of D&D. This is depressing, since if D&D can't be successful in a time when "Lord of the Rings" is the top-grossing movie and "Everquest" is the most popular online game, then can it ever be successful? "What can save the RPGing world now?" (This operates from the assumption that it needs saving.)
Basically, now I feel that I'm back where I was before Wizards acquired TSR -- I don't have any faith in the direction of the "industry leader". I'm still playing D&D, but I haven't bought any of Wizards' books in awhile. I half expect "demons" to turn back into "tanar'ri" any day now, the way that the words "demon", "devil" and "gun" don't appear on any Yu-Gi-Oh cards. When the D&D GAME disappears into the D&D BRAND, all hope will truly be lost.
If anyone can cheer me up, tell me RPGs are doomed, or tell me I'm a whiner, I'd be glad to hear from them.
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