Cergorach said:
I think the point wasn't that rpgs are doomed, rather that D&D has moved further away from roleplaying with the release of v.3.5 and moved closer to tabletop wargaming.
Yep! That's what I meant!
Basically, I worry that Wizards is choosing to rely more on the "tabletop wargaming" side because they can't lure enough people using the "traditional definition of what a role-playing game is" side.
On the other hand, the argument could be made that D&D was _always_ originally a miniatures game and that now it's returned to its roots. But it was the "role-playing" aspect that made D&D into D&D and not an Avalon Hill game. There _have_ been successful RPGs which didn't have a miniatures component -- "Vampire" comes to mind as the most successful "touchy-feely method RPG" of all time (and I use the word "touchy-feely" in both the good and bad senses of the word

) -- but D&D has always been miniatures-oriented. And I guess by definition, all d20 games are miniatures-oriented, because that's what the rules are fine-tuned for.
Do miniatures & stuff really equal more "mainstream appeal"? ("I'd never sit around a table pretending to be a made-up character, but I'd gladly buy a bunch of cool-looking miniatures!") I don't begrudge Wizards making more money by selling miniatures -- more power to 'em -- but that's just not the "true meaning of RPGing" to me. (I sound like some holiday special about the "true meaning of Christmas"....

)
Here's a question for anyone who's tried to introduce newbies to RPGs recently -- how much did they react to the miniatures/tactical battle side, and how much did they react to the "role-playing" side?
I know I'm being a grumpy fan. It's embarrassing, because I know a fan's complaints are virtually pointless. Frankly, I just liked 3rd edition too much, and I forgot that all alliances between fans & companies are necessarily temporary, until the company does something to make money which ticks the fan off.
By the way, sorry I accidentally duplicated one of my posts...
Jason