Why stop there?
I like a flat world carried on the backs of 4 giant elephants, which are in turn carried on the back of a giant turtle swimming through space.
Nah, that's just silly, no one would ever go with that...

Why stop there?
I like a flat world carried on the backs of 4 giant elephants, which are in turn carried on the back of a giant turtle swimming through space.
I still think that there is some sort of physics approximation going on in the D&D world unless magic works to override it.
While those are potential explanations, D&D typically offers up any such differences in the fluff for the settings. I still think that there is some sort of physics approximation going on in the D&D world unless magic works to override it.
While I see why a player might ask that, it's not a question that any _character_ born in the setting would ever come up with.What I want to avoid is situations where (for example) the world is static and the sun settles on a mountain top at the end of the day and extinguishes itself (as in KRussellB's delightful idea above) and then a player says: "so how come there are seasons?"
Yeah, things have to stay close to every day physics, or people wouldn't be able to operate in the game world. In simple simple circumstances players rely on basic physics working.
The discussion seems to be away from local linear approximations. There are a lot of shapes that are locally flat! A fall hurts; how much is a detail. Most Blinks are between the same frames of reference. A Wall of Stone creates matter, but a Sphere of Annhilation destroys it, and neither really upsets the balance too terribly much.
Thx!
TomB
You don't have to stick to real-world laws, that is true. But you do have to preserve internal consistency. If illness is the result of malevolent spirits or bad humours, that's fine. If you say the world is flat but then still have things sink below the horizon, then that's not. My goal isn't to adhere to what we know are the rules of our world, but to avoid creating internal inconsistency. What I want to avoid is situations where (for example) the world is static and the sun settles on a mountain top at the end of the day and extinguishes itself (as in KRussellB's delightful idea above) and then a player says: "so how come there are seasons?"
"Because the battle between the Summer and Winter courts of the Fae is a never-ending cycle. Pray that it remains so."