Wolv0rine said:
While generally I love the 1E DMG, and find it just generally better in my POV, I have to admit that while I was enjoying reading Mr. Gygax's meandering prose I as often as not found that I had lost interest in finding the rule that I had been searching the text to find and hadn't yet.
Generous use of a highlighter helped me not to get lost reading when I was supposed to be looking for some specific piece of information - page tabs helped also.
Then again, those little highlighted passages could also be a distraction when I just wanted to sit back and enjoy the book's purple prose for awhile - one of the things I will always enjoy about the early books is that they read like pulp stories.
These posts made me sort of sad...
Orius said:
It's ok, if you've got a DM that's fair, isn't out to kill the party, and so on when the rules are being made up on the fly. That doesn't really bother me. But I don't like gaming with DMs that have a sadistic streak that like to pull all sort of nasty stuff with the PCs because he gets his kicks that way. Ok, granted 3e probably won't change the killer DMs, they'll just whine about how much 3e sucks and how much it strips DMs of their authority, and then go back to 1e or something and throw 1st level characters through the Tomb of Horrors or some such nonsense. I don't like the DM fiat when it amounts to nothing more than a power trip from someone with a lot of unresolved psycological issues.
As a DM, I like to have consistant rules, because if I make up a rule one time, forget it, and then make up something totally different the next time a similar situation comes up, likely at least one player will remember the earlier ruling and start complaining. And while I can squash complaints, it'll probably start an argument that will lessen the fun from the game, even if only a little while. I can't really blame the player too much either, since how's he to know that I simply forgot the earlier rule? I've been on both sides of the screen and I know it can seem unfair when the DM rules inconsistantly.
In all the years that I've gamed, I can only remember one GM with whom I refused to play. He was just bad - so very, very bad. We played for about an hour, I made an excuse to leave, and that was that.
IMHO, that is how you handle a bad GM - don't play with him or her.
Bad GMs exist regardless of the rules system - if a 3.
x GM wants to hose the player characters, then it will happen: encounters that are too strong, invoking rule 0, whatever. This is not a problem that the rules can fix - standing up, thanking the host, and going home is the best way of letting a GM know that acting like a halfwit won't be tolerated.
wolf70 said:
I also feel uncomfortable bending or making up rules in 3.x. The rules are so codified that it just feels wrong. It is funny... I have a player who quotes rules at me and lets me know if I am doing something wrong (actually, more than one). He is the same player who resents me now for not allowing his Paladin of Heironeous to survive a combat with a Priest of Orcus even though the die rolls say he died, because "Heironeous is a stronger god. Orcus isn't even a real god." etc. He also corrects me if I overcharge the party for item purchases, but lets it by when I undersharge. Hmmm... DM fiat when it benefits your character, strict adhgerence to the rules when it benefits your character.
A player like that gets a friendly warning, then a rebuke, then shown the door. It's one thing to discuss a ruling - I'm absolutely open to that. It's another thing to snipe and carp incessantly. If or when that player is behind the screen, then the call is his or hers to make - until then, I wear the daddy pants at the table. If I screw up or if I'm inconsistent on a ruling, let me know, I'll adjust as necessary - on the other hand, there are often facts not in evidence, stuff the players do not know, and if I reject a request to adjust a ruling, that could well be why.
I still believe, especially after reading this thread and the "first edition feel" thread, that one of the legacies of 1e gaming is the ability to GM on the fly with comfort and confidence. Regardless of version, there is an element of trust that must exist between gamers in order for the game to work. If your GM or players aren't trustworthy, then what are you doing spending your precious leisure time with them? Life's too short for that nonsense.