D&D 5E Exploring Eberron: Now Available!

Eberron creator Keith Baker’s Exploring Eberron, with new races, subclasses, monsters, and tons of setting information is now available in PDF format!

Also, Keith will be on the Morrus’ Unofficial Tabletop RPG Talk podcast in a couple of weeks with a great competition to give away three hardcovers! Be sure to brush up on your Eberron lore!

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Discover Uncharted Depths

Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.

In this book, Keith takes players and Dungeon masters on a thrilling dive into Eberron and its thirteen planes. Encounter the monstrous folk of Droaam, the goblinoid Heirs of Dhakaan, the Mror dwarves and their Realm Below, and the sahuagin and merfolk dwelling beneath the waves. Embrace faiths of altruism, pragmatism, and darkness. Browse Dolurrh's Vault of Memories, seek the Amaranthine Cities of Irian and Mabar, meditate with the Gith monks of Kythri, and much more.

The adventure won't be easy! Mighty friends and foes await - from legendary archfey and proud sahuagin to nightmarish quori and alien daelkyr. Eberron is a world in need of heroes, but take heart: between these pages lie a host of player options for would-be heroes to enjoy. You'll discover new archetypes for the artificer, cleric, druid, monk, and bard. Play unique Eberron races and subraces including gnolls, Dhakaani goblinoids, aasimar of diverse faiths, and ruinbound dwarves. Uncover a wealth of magic items from around the world, bear symbionts that bond with your very flesh, wield dragonmark focus items - perhaps even manifest a Siberys dragonmark of immense power.


FAQ
New FAQ by Keith on his blog

Q: What is Exploring Eberron?

A: Exploring Eberron (ExE) is a 248 page book written by Keith Baker stuffed with new lore, giving depth to topics such as the dwarves of the Mror Holds and the 13 planes.

Production
Q: Where will ExE be sold? What formats? When will it be available?

A: ExE is available exclusively on the dmsguild in hardcover and pdf

Q: Will ExE be available on DnDBeyond?

A: Without the intervention of Wizards of the Coast, the dmsguild has the sole licensing rights to third party Eberron content. If you're upset about this, tweet at them

Q: Did I miss out on a kickstarter or something? Are there preorders?

A: The dmsguild does not allow kickstarted products nor does it have the infrastructure for preorders.

Q: Didn't I hear about this book months ago? What happened?

A: Uh, life happened. Exploring Eberron ran into a variety of production issues, as detailed here and here. A combination of personal issues in Keith's life, prioritizing more urgent projects like the Adventure Zone card game, and COVID have delayed the book significantly.

Content
Q: What's in the book?

A: You can check out the table of contents, a scroll-through preview by Sly Flourish, and a variety of previews from the book's production. The first 200 pages are dedicated almost exclusively to new lore, then chapters 6, 7, and 8 provide new mechanical content for both players and DMs.

Q: There's mechanical content? Is it balanced?

A: The production team has had an extensive team of playtesters review the material on a variety of metrics, including balance.

If you want to know more about Eberron, please check out /r/Eberron, the discord, Keith's blog, and the Manifest Zone podcast. There's even a brand new episode dedicated to the book!

Reviews

Sly Flourish
Todd Talks
Merric's Musings: Part 1
All Things Lich
Dungeon Mapster of None
The Mania
411 Mania
The Tome Show
Total Party Thrill
 
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Vael

Hero
It's an artificer subclass right? What does it do?

The Maverick is the ultimate in spell versatility. They can add other caster classes spells to their "Breakthrough spell list", change out cantrips during a short rest, can prepare additional spells from that breakthrough list and eventually gain bonus spell slots to cast them. This subclass is capable of casting almost any spell in the game of up to 5th level and can prepare any Artificer (but not Breakthrough) spell as an action, so they're very good at having "just the right spell for this occasion".

Things the Maverick can do:
  • Gain access to the Paladin's Smite spells
  • Use Eldritch Blast and Hex without feats or multiclassing.
  • Cast 5th level spells up-leveled to 7th level.
 

Reynard

Legend
The Maverick is the ultimate in spell versatility. They can add other caster classes spells to their "Breakthrough spell list", change out cantrips during a short rest, can prepare additional spells from that breakthrough list and eventually gain bonus spell slots to cast them. This subclass is capable of casting almost any spell in the game of up to 5th level and can prepare any Artificer (but not Breakthrough) spell as an action, so they're very good at having "just the right spell for this occasion".

Things the Maverick can do:
  • Gain access to the Paladin's Smite spells
  • Use Eldritch Blast and Hex without feats or multiclassing.
  • Cast 5th level spells up-leveled to 7th level.
What's the cost? It seems a bit too good.
 


What's the cost? It seems a bit too good.
They get some more slots than other artificers, but they are still an artificer, a half-caster. At the point at which they start gaining access to 5th level bard spells for example, an actual bard is getting 9th level spells.
Other artificer subclasses have abilities that supplement their limited casting for decent at-will effects or similar, but the Maverick's abilities are mostly based around improving their spells.
They get to pick from more spell lists than any other class, but at the end of the day, they still have less spells actually available, and lower level spells at that, compared to a real, full-casting class.
 

The Maverick is a half caster trying to be a full caster. I haven't seen it in action, but I don't think it could compete with a wizard, despite it's wider selection of low to mid level spells.

It's really a case of "what gimmicky spell combos can you make?"

Might be better as a wizard, EK or AT multiclass.

It can give you the elusive INT Shillelagh at least.
 

ChaosOS

Legend
Keith is stuck at an airport right now so he wrote another article answering some questions

 


ChaosOS

Legend
Keith apparently ended up writing a very long article on his trip

 





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