Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]


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Zurd reopens the door after the orcs, and those of you with 30' or faster speed pile into the 10' wide corridor on the other side. Kurg gets another bite on the disabled orc; he has no difficulty (attack roll 21, damage 8) taking him down. Up ahead, three orcs -- the chief and his two companions -- move toward you, armed, while the last of the orcs you are chasing runs away from you, taking refuge behind them.
[sblock=map code]Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 4o 3z rs 0 0 o 40 -20 40 4o 40 *s -3 bm 7y rs 0 L *s -3 5m
@77 rs 0 *s -3 df 8k rs 0 Kol *s -3 5l 89 rs 0 *s -3 5n 85 rs 0
@ *s -3 5m 82 rs 0 *s -3 5t 80 rs 0 *s -3 5v 83 rs 0 *s -3 5f
@83 rs 0 *s -3 61 8e rs 0 P *s -3 53 8h rs 0 *s -3 da 7r rs 0
@Kon *s -3 5o 3p rs 0 *s -3 5k 3t rs 0 *s 6 do cc rs 0 *s -3 an
@7u rs 0 Kyle *s -1 30 40 rs 0 0 2c 40 2c -o 30 -o *s -1 30 40 rs
@0 0 30 40 30 -8 *s -1 34 1s rs 0 0 2w 1k 34 1s *s -1 50 20 rs 0
@0 10 20 50 20 *s -1 5c 1o rs 0 0 o 1o 5c 1o *s 7 ed 8d rs 0 *s
@-1 50 40 rs 0 0 50 40 50 0 *s -1 6o 40 rs 0 0 2o 40 6o 40 *s -1
@6o 3o rs 0 0 40 -c 40 3o 6o 3o *s -3 5c 85 rs 0 door *s -3 e1 9p
@rs 0 *s -1 7c 50 rs 0 0 7c 1o 7c 50 *s -1 6o 3o rs 0 0 6o 30 6o
@3o *s -1 6o 50 rs 0 0 6o 50 6o 30 *s 6 ec ca rs 0 *s -1 6o 3w rs
@0 0 6o 3g 6g 3w *s -1 7c 6o rs 0 0 7c 6o 7c 3c 7c 34 *s -1 6o 6o
@rs 0 0 6o 3c 6o 6o *s 6 do cx rs 0 *s 6 eb cx rs 0 *s -3 e7 7s
@rs 0 Z *s -1 6o 3c rs 0 0 6o 3c 6o 1c *s -1 7c 3c rs 0 0 7c 1c
@7c 3c *s -1 7c 2c rs 0 0 7c 2c 74 1o 6g 1o 60 2c
*END -t6rldb[/sblock]
 


( Sorry have been having issues with my computer and have been feeling under the weather. ) Payne grunts annoyed that the group actually chased on without her, her ideas of escaping all by her lonesome are fleeting. She may be sneaky, but in a fight she'd surely be laid out. Jogging (double moving) down the hall, she follows the sounds of her less stealthy 'companions' her daggers still drawn in case she may need to use them defensively.
 

Once the fleeing orc has rejoined his comerades, the four of them charge you. The chief leads the charge, shouting orcish curses as he heads straight for Zurd. The half-orc casts his spell: the orc you had chased drops unconscious. The chief remains upright, but drops his greataxe and stops his charge. The other two, apparently unaffected, come straight at you.

Keb, armed with a longsword, lunges at Kol, but is apparently too excited to aim well, and the maenad is unhurt. However, Thugoch, however, wields a greatsword, and his aim is impeccable as he slices through Kurg's neck. (Critical hits with a greatsword are ugly. 25 HP damage. Threre's another dead dog for you.)

Kyle and Lokin can move into the hall of combat, and the others can attack this round.

[sblock=map code]Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 4o 3z rs 0 0 o 40 -20 40 4o 40 *s -3 bm 7y rs 0 L *s -3 5m
@77 rs 0 *s -3 df 8k rs 0 Kol *s -3 5l 89 rs 0 *s -3 5n 85 rs 0
@ *s -3 5m 82 rs 0 *s -3 5t 80 rs 0 *s -3 5v 83 rs 0 *s -3 5f
@83 rs 0 *s -3 8w 3r rs 0 P *s -3 53 8h rs 0 *s -3 da 7r rs 0
@Kon *s -3 5o 3p rs 0 *s -3 5k 3t rs 0 *s -3 an 7u rs 0 Kyle *s
@-1 30 40 rs 0 0 2c 40 2c -o 30 -o *s -1 30 40 rs 0 0 30 40 30 -8
@*s -1 34 1s rs 0 0 2w 1k 34 1s *s -1 50 20 rs 0 0 10 20 50 20 *s
@-1 5c 1o rs 0 0 o 1o 5c 1o *s -1 50 40 rs 0 0 50 40 50 0 *s -1
@6o 40 rs 0 0 2o 40 6o 40 *s -1 6o 3o rs 0 0 40 -c 40 3o 6o 3o *s
@-3 5c 85 rs 0 door *s -3 e1 9p rs 0 *s -1 7c 50 rs 0 0 7c 1o 7c
@50 *s -1 6o 3o rs 0 0 6o 30 6o 3o *s -1 6o 50 rs 0 0 6o 50 6o 30
@*s -1 6o 3w rs 0 0 6o 3g 6g 3w *s -1 7c 6o rs 0 0 7c 6o 7c 3c 7c
@34 *s -1 6o 6o rs 0 0 6o 3c 6o 6o *s -3 e7 7s rs 0 Z *s -1 6o 3c
@rs 0 0 6o 3c 6o 1c *s -1 7c 3c rs 0 0 7c 1c 7c 3c *s -1 7c 2c rs
@0 0 7c 2c 74 1o 6g 1o 60 2c *s -3 et 93 rs 0 *s -3 dg 94 rs 0 *s
@-3 dh 94 rs 0 *s -3 dg 94 rs 0 *s -3 e3 96 rs 0 Thugoch *s -3
@dh 94 rs 0 Keb *s -3 e1 9v rs 0 chief *s -3 dn b4 rs 0 *s -3 e8
@8b rs 0 *s -3 e8 8c rs 0 *s -3 e9 8i rs 0 *s -3 e9 8i rs 0 X *s
@-3 93 97 rs 0 X: dead dog *s 6 do ae rs 0 *s 6 96 9o rs 0 *s -3
@9e 9s rs 0 : unconscious orc
*END -6o6h8o[/sblock]
 

Kol attacks the big sword wielding orc.

ooc; drop bow as free action, draw sword as move action, standard action attack roll 12...invisiblecastle has been awful mean to me lately
 

Kuuuuurrrrrrggggg!

You son of a ^%$# pig &^$$#er I'm going to wear your skin for a vest....!!!!

He steps back and casts his color spray again....

[sblock=Can't see map] I get this error....

You don't have permission to access /java/mmee/ on this server.


--------------------------------------------------------------------------------

Apache/1.3.37 Server at www.irony.com Port 80

Zurd will try and place the spell to get only the orcs if possible - if the map would make this an obvious stupid move I guess you'll have to tell me....

[/sblock]
 


Irony Games recently moved servers, and their mapping program, among others, is currently not working. So I'll try to reconstruct this from memory...

Kol, ignoring the orc swinging a longsword at him, instead attacks the one who just killed the dog. But he fails to penetrate.

Lokin, eager to get to the battlefront, pushes his way to the spot where Kurg lies, in between Zurd and the orc with the greatsword. He wouldn't know that Zurd is planning to cast another cone spell...

Kyle, finding the frontline fighters occupying the spaces they should, finds himself a spot in the rear. Have we lost D20Dazza?

Kongu intones, with an odd but clearly deliberate pattern of stress, "Lu-mi-NOS-can-Di-do-zattle". A burst of light appears in front of the same orc, who is dazzle by its brightness.

Does Zurd still want to cast his spell? Lokin as well as the orcs will be in its area of effect.

Kyle
Kong...Zurd
Kol...Lokin
Orc1...Orc2

Orc chief (stunned)
weakened orc (unconscious and disabled)

Note:
Orc1 has a longsword
Orc2 has a greatsword

Payne, meanwhile, continues running to catch up to the rest of you.
 

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