FCWesel
First Post
Hey all. The debate goes about CRs, ELs and EXPs and one thing I was wondering was how you other GMs handled "repreat encounters" and EXPs.
For example. You have a beastie that can plane shift or teleport away. The PCs beat on the thing and then it shifts away to come back a few days later and then, right before it is killed...shifts away again, only to come back again and again.
I mean the party could *just barely almost* kill these things dozens of times before they finally put it down.
Some would say that the shifting/teleporting stuff is counted in the CR, and thus accorded in the exp awardement of getting the EXPs when it finally is killed off.
HOWEVER. My arguement for that is part of the CR of the creature is meant to be how much powers, abilities, and magic and other stuff is used to defeat a monster. A tough encounter would use some 75% (+) of the groups resources, including spells and disposable magic (potions/scrolls). If the group had the same encounters over and over...they are using (over and over) the same amount of resources. Thus being depleted more and more.
Perhaps a 25% awardement for "driving the creatures off" should be given out, then the full thing when the PC finally end the threat?
(I also know some people ignore CRs/ELs/EXPs completely and give story-based EXP, as per SWD20 and WoTD20.)
Just some thoughts.
For example. You have a beastie that can plane shift or teleport away. The PCs beat on the thing and then it shifts away to come back a few days later and then, right before it is killed...shifts away again, only to come back again and again.
I mean the party could *just barely almost* kill these things dozens of times before they finally put it down.
Some would say that the shifting/teleporting stuff is counted in the CR, and thus accorded in the exp awardement of getting the EXPs when it finally is killed off.
HOWEVER. My arguement for that is part of the CR of the creature is meant to be how much powers, abilities, and magic and other stuff is used to defeat a monster. A tough encounter would use some 75% (+) of the groups resources, including spells and disposable magic (potions/scrolls). If the group had the same encounters over and over...they are using (over and over) the same amount of resources. Thus being depleted more and more.
Perhaps a 25% awardement for "driving the creatures off" should be given out, then the full thing when the PC finally end the threat?
(I also know some people ignore CRs/ELs/EXPs completely and give story-based EXP, as per SWD20 and WoTD20.)
Just some thoughts.