I've always disliked the "heal all hp, regenerate all Healing surges" in 4e, so i implemented this new rule, that emulates in some way the difficulty at healing your wounds only with extended rests. so this is it:
Whenever you take an extended rest, you regain hitpoints equal to your healing surge value times your consitution modifier, to a minimum of one healing surge. and you regain healng surges equal to your consititution modifer, to a minimum of one.
This rule has worked beautifully for me, it makes the game much more faster, because it makes PC's think more before engaging in a combat encounter. It also makes sense, because characters with 18+ CON, fully heal themselves every extended rest, while the weaker characters need magic healing, to maximize their Healing surge value.
It also has some old school feeling.
Whenever you take an extended rest, you regain hitpoints equal to your healing surge value times your consitution modifier, to a minimum of one healing surge. and you regain healng surges equal to your consititution modifer, to a minimum of one.
This rule has worked beautifully for me, it makes the game much more faster, because it makes PC's think more before engaging in a combat encounter. It also makes sense, because characters with 18+ CON, fully heal themselves every extended rest, while the weaker characters need magic healing, to maximize their Healing surge value.
It also has some old school feeling.
