Extrapolating from the rules...

Alcamtar

Explorer
What would the 3E world look like if you took the rules at face value and extrapolated their effects on society. Any rules are fair game, not just magic.

I was thinking about the Detect Evil/Good/Law/Chaos spells, for example, and it occurred to me that any government would LOVE to have a guaranteed means to identify and malcontents in society. Especially if alignments are real objective magical forces and not just personal worldviews.

A Lawful Good society might, for example, identify any Evil characters and either imprison or execute them BEFORE they have a chance to commit any crime. Chaotics might be sent to a rehab center to be educated on the importance of law for the health of society. Neutrals (of either flavor) might be ignored, profiled, or rehabilitated as well. Of course a Good society might only do this to willing subjects, so everyone else might be given the option of exile instead. Anyone who is rehabilitated would be released only when they detect as Lawful *and* Good. There's no guesswork about who's been "cured" and who hasn't.

It might sound chilling, but then only a non-Lawful, non-Good person would be unhappy with such a state of affairs... If you never break the law or do anything selfish, why would you want your neighbor to be free to do so?

It is easy to imagine the process. First evils are culled out and executed for the good of society. This results in a "good majority." A reformer realizes a lot of money and trouble could be saved on police and legal proceedings if Chaotics are eliminated too. Soon the society has an "LG majority" who sees neutrals as dangerous and unreliable, and popular pressure mounts to do something about it. Once 99% LG is achieved over several centuries, somebody realizes that since everyone is altruistic and trustworthy and hardworking, a moneyless socialist system would eliminate inequality, etc.

A lot of research might go into things like "City Gates of Detect Evil" so you would not be allowed into a city if you had the wrong alignment.

Basically, the government has the means to guarantee that all citizens are Lawful and Good, thus creating a utopia without crime, which pleases the LG citizenry and produces enthusiastic support. Society looks like the Federation from Star Trek. (No, I'm not a socialist; this is fantasy and I'm curious where it leads.)

What of Evil governments? Well, they want to quell dissent and ensure their own power. They probably don't want Good citizens who are likely to rebel against Tyrranny, but they most definitely what obedient Lawful citizens. So they use a similar program (though probably far more brutal in their methods) to create a submissive LN populace. Not quite utopian, but highly lawful and oppressively regulated.

A neutral or chaotic government might not make use of these spells, but since neutrality and chaos are inherently unstable (especially with the flood of Evils and Chaotics fleeing the LG society), I'd expect them to eventually transform into a LG or LN/LE society. Once aligned, the societies would be self-maintaining and would resist re-alignment.

Imagine a LG utopian society. No private property, everyone shares willingly with their neighbor, and the government manages large scale distribution. Everything is free, because everyone gives freely to those in need and nobody is greedy. Money becomes obsolete and is eventually eliminated. The benevolent government could provide free medical benefits (healing and resurrection) to the populace. It might provide a transportation network of free Gates and Portals linking communities. Roads become a thing of the past, transportation and communication is instantaneous. It could take time to build such a system of course. No police are needed, which saves resources; the government instead sponsors high-level commando teams that deal with dissidents and military matters. Magic items are created and distributed by the government on a need-to-use basis, and turned back in after you're finished with them.

Adventurers? No point in looting dungeons in a cashless society. No crime to avenge. Nothing to investigate, since government clerics and wizards can solve nearly any mystery in a matter of hours, and probably do so for free. The LG populace has no taste for gladiatorial combats. Adventurers would probably be either rangers, patrolling the wilderness for monsters and outlaws (with the Portal system, nobody ever goes into the wilderness anymore); or they could be a military unit dealing with external threats. Or they could be merchants, trading with a LN society which does use money.

How about the LN(E) society? Crime still happens here, but it is mostly of the embezzlement variety since nearly everyone is Lawful. The big brother inquisition is everywhere, using Detect Thoughts, Scry, and every other available means to keep tabs on the populace. Weapons are prohibited and punishments are harsh. This one still vaguely resembles the normal D&D world in that it has a money based economy and there are probably plenty of wrongs to avenge. But the government is always breathing down your back, taxes are probably astronomical, and there is little chance for the average citizen to ever get ahead. You can't hide your wealth from the tax collectors, they can find out exactly how much you have and exactly how much you need to survive.

The entire world is accurately mapped, probably topographically, since cartographers can fly or scry. All governments have an aerial military force and magical artillery. Heavy armor and ground troops may be obsolete, since magic missile wands can replace guns. Castles call easily to earthquakes and disintegrate spells, so they are obsolete too. Military intelligence is heavily based on scrying, and no major decision is ever made without at least Augury.

Potions are easy to make, and it seems likely that they would be mass produced. Magical beasts (even dragons) would be farmed to harvest their components.

What are your ideas? What would the world be like, if we took it seriously? Or if you think it would resemble Greyhawk or the Realms, why do you think so?
 

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My NG character would have no problem joining the chaotic underground to overthrow the lawful "good" society you describe. Might even be fun to play in such a fight the autocratic domineering society type of campaign.

Good societies will not execute people just for detecting as inherently evil (or chaotic), only bad actions should be punished by good societies. It is not about being right about whether they are evil, it is about doing the right thing.

Executing someone who is evil who has not done anything evil is executing the innocent. That is not a good act.
 

Alcamtar said:
So they use a similar program (though probably far more brutal in their methods) to create a submissive LN populace.

herein is the problem, you can be lawful and against the current law.

too many variances in things like law. and i don't think lg folks would round up and execute evils :)
 

Originally posted by Alcamtar It might sound chilling, but then only a non-Lawful, non-Good person would be unhappy with such a state of affairs... If you never break the law or do anything selfish, why would you want your neighbor to be free to do so?

[/B]

NG and CG might object vigorously to coercing everybody to Lawful or the elimination of chaotics, particularly since alignment is a worldview and not a constraint on future actions. LG characters can just as easily do bad things as anybody else, they just don't remain LG if they do enough bad enough things.

There are even plausible reasons to object to the wholesale elimination of evil no questions asked.
 

The old lady down the road, who chides youngsters for being too rambunctious and threatens to call their parents if she sees young Sam Gamgee bringing home anymore cute women, is Lawful Good.

Sam Gamgee, who likes entertaining the ladies but who would never think of harming anyone, is also Lawful Good.

The father who spanks his son to teach him to behave is Lawful Good. If his child is very hard to deal with, he might use a little too much force, but he does it for a good cause.

The police officer who arrests that man for child abuse is Lawful Good. If the man grows angry at being called a child-beater, the cop might have to use physical force, but he does it for a good cause.

The rich philanthropist who donates to charities is Lawful Good, but he still thinks that, because he works harder than other, lazier people, he deserves a more comfortable life than them.

The bum on the street who takes care of stray cats and lives on welfare is Lawful Good, even though he complains that the government doesn't provide enough help for the homeless.

Alignments are pretty broad. Even a lawful good society would not necessarily mean a totally altruistic society. People can be good while still thinking they themselves know better than others, or are more worthy than others. The only way to ensure a totally altruistic world is to turn everyone into zombies with no drive for themselves. Why create art when you could be be making homes for people or cleaning the already-clean streets?

While this society is living in peaceful bliss by helping each other and caring nothing for themselves, the more normal society (American- or British- or Japanese-like) will be developing and advancing, eventually resulting in a society where people are happier than your zombie-society, despite the strife.

Behavior control to the extent you mention is folly.
 

While good and evil may be quantifiable forces and not personal decisions, they still have real-world components. Classically, goodness requires a backdrop of evil. If one is not aware of a moral component in their actions (a la Adam and Eve before original sin), then one can't be classified as good or evil. Along these lines, the ability to be good means you can be presented with a choice between good and evil and choose the good one. Eliminate the choice, and you are not good, you simply are.

Because of this, magical enforcement of [good] alignment is problematic. If everyone is forced to be good, then they aren't choosing good, they are simply going with the flow. This doesn't preclude a society from using their magic to try and pick and choose their citizens, but it would probably end up turning the society as a whole away from LG. Not so good for law and order, but superb for a group of PCs to bring change ;-)

-nameless
 

Alcamtar said:
...It is easy to imagine the process. First evils are culled out and executed for the good of society. This results in a "good majority." A reformer realizes a lot of money and trouble could be saved on police and legal proceedings if Chaotics are eliminated too. Soon the society has an "LG majority" who sees neutrals as dangerous and unreliable, and popular pressure mounts to do something about it. ...

A nice sounding idea, but it wouldn't work in practise, for reasons others have already explained. But suppose it happened:


Idea 1: What if a long-lived LE spellcaster infiltrated the city during the "kill evil" stage, using an item of undetectable alignment. Say, a lich or polymorphed LE dragon. Over the centuries, he would become almost undefeatable:

(a) Killing all the evil people gets rid of competition.
(b) Killing the chaotics and creating a society with no apparent wrongs will get rid of the adventurers
(c) Any evil he commits can be blamed on outsiders, justifying crusades (which will increase his power).
(d) No sane person would believe that he could do any wrong. After all, he's at the center of power, with all the permanent detect evil things waiting to go off the second he leaves the path of goodness. So even if the crusades don't work, he won't be blamed.



Idea 2: The problem with the society you describe is the leaders are, by definition, right. The people will never see any reason to depose them, as nothing will go wrong. So any corruption or inefficiency will stay there until the civilisation gets too weak to support itself.

Suppose this LG civilisation takes over the whole continent, then stops (either they don't know about the other continent, or they don't want to attack for some reason). Wealth is shared equally. No standing armies, as they are not needed. No wizards trained in attack spells of defensive magics, as they are not needed. Better to spend the resources on the common folk. Sure, this realm probable has a lot of weapons and so on tucked away in museums, people will be curious about the past. But they will never be needed again, those barbaric times have passed. Eventualy the wizards will grow lax in maintaining the detection spells. After all, in paradise evryone grows up to be a nice person, so its better to spend the resources on earthquake-proofing every farmstead and hut. Maybe 50% of them still work at the present moment.

Then one day, the people from the other continent arrive....
 

RangerWickett said:
Behavior control to the extent you mention is folly. [/B]

Yeah, probably. :) But what government wouldn't be tempted to try?

Also it's not really control, it's more like evolution (or... um, breeding). You're simply selecting only those who are already doing the desired behavior anyway, you're not forcing anyone. Heck even if you did force them, and they only paid lip service to avoid exile, the detect spell would still reveal their true heart.

Someone mentioned alignment-obscuring magics; I hadn't considered that. That would certainly wreak havok with the system! I suppose insanity could be a problem too: a person who is compelled to acts contrary to their true alignment.
 

But he doesn't detect as lawful good, hence he's executed/exiled with all the rest.

Nondetection doesn't allow you to detect as whatever alignment you want.
 

Alcamtar said:


Yeah, probably. :) But what government wouldn't be tempted to try?

Also it's not really control, it's more like evolution (or... um, breeding).

I believe "eugenics" is the word you're looking for :D.

I can see it now, an army of nazi paladins, ready to supress any unLawful behavior. Evil gets put to the sword without any questions. Neutral either gets thrown out in exile (after forfeiting all their posessions of course) or put under severe magical compulsions and divinations.
 

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