Work In Process
[B]Name:[/B] Durkon Spellslayer
[B]Class:[/B] Fighter 8 / Occult Slayer 5 / War Hulk 10
[B]XP:[/B]
[B]Race:[/B] Yak Folk
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] LE
[B]Deity:[/B] Perfect
[B]Speed:[/B] 50'(60' Boots of Swiftness), Flight 80'(Avg)
[B]Str:[/B] 70 +30 (16p, +8 Racial, +5 Inherent, +7 Level, +20 PrC, +4 Bonus(graft), +8 Enhancement)
[B]Dex:[/B] 22 +6 (04p, +0 Racial, +4 Inherent, +6 Enhancement)
[B]Con:[/B] 34 +12 (13p, +4 Racial, +5 Inherent, +8 Enhancement)
[B]Int:[/B] 16 +3 (04p, +4 Racial)
[B]Wis:[/B] 18 +4 (01p, +4 Racial, +5 Inherent)
[B]Cha:[/B] 14 +2 (02p, +4 Racial)
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +10 +0 +5 -1 +11 +1 39
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 31
[B]Init:[/B] +10
[B]HP:[/B] 557 (10d8[62] +8d10[60] +10d12[90] +336 Con +9 Toughness)
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 11 +12 +11 +34
[B]Ref:[/B] 7 +6 +11 +24
[B]Will:[/B] 10 +4 +11 +25
+3 save vs spells and spell-like abilities
[B]BAB:[/B] +22/+15/+9/+3 (+18 BAB +4 Epic)
[B]Grapple:[/B] +54 (+18 BAB +4 Epic, +30 Str, +4 Size)
[B]Weapon[/B]
[u]Standard Attack[/u]
Eviscerator +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 3d6+51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Extraplanar +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 4d6 (+1d6 vs Outsiders(Starmetal))+51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Evil Outsiders +57 (+18 BAB +4 Epic +30 Str -1 Size +4 Enchant +1WF +1 Comp) 6d6 (+1d6 vs Outsiders(Starmetal), +2d6 vs evil outsiders/+2d10 on Crit Hits(Sacred Burst)) +51 (+45 Str +4 Enchant +2 WS) 17-20x2
-Versus Arcane Casters +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 6d6 (+1d6 Weapon Bond, +2d6 vs Spellcasters (Magebane))+50 (+42 Str +6 Enchant +2 WS) 17-20x2
-Versus Undead +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 6d6 (+1d6 vs Undead/+1d10 on Crit Hits (Sacred Burst), +2d6 vs Undead (Undead Bane)) +53 (+45 Str +6 Enchant +2 WS) 17-20x2
-Arcane Casting Outsiders +59 (+18 BAB +4 Epic +30 Str -1 Size +6 Enchant +1WF +1 Comp) 9d6 (+1d6 Weapon Bond, +1d6 vs Outsiders(Starmetal), +2d6 vs evil outsiders/+2d10 on Crit Hits(Sacred Burst), +2d6 vs Spellcasters (Magebane)) +53 (+45 Str +6 Enchant +2 WS) 17-20x2
-Arcane Casting Undead +61 (+18 BAB +4 Epic +30 Str -1 Size +8 Enchant +1WF +1 Comp) 9d6 (+1d6 Weapon Bond, +1d6 vs Undead/+1d10 on Crit Hits (Sacred Burst), +2d6 vs Undead (Undead Bane), +2d6 vs Spellcasters (Magebane)) +55 (+45 Str +8 Enchant +2 WS) 17-20x2
Clawed Arms +52 (+18 BAB +4 Epic +30 Str -1 Size +1 Comp) 1d8+30 (+30 Str)
+1 Boulder +52 (+18 BAB +4 Epic +30 Str -1 Size +1 Enchant) 2d8+31(+30 Str +1 Enchant) 20x2
-Versus Humans +54 (+18 BAB +4 Epic +30 Str -1 Size +3 Enchant) 2d8+2d6+33(+30 Str +2 Enchant) 20x2
[u]Full Power Attack[/u]
Eviscerator +35 (as above except -22 BAB) 3d6+95[117] (as above except +44[+66 Leap Attack/Combat Brute(Momentum Swing Maneuver)] Power Attack) 17-20x2
-Versus Extraplanar +35 (as above except -22 BAB) 4d6+95[117] 17-20x2
-Versus Evil Outsiders +35 (as above except -22 BAB) 6d6+95[117] 17-20x2
-Versus Arcane Casters +37 (as above except -22 BAB) 6d6+97[119] 17-20x2
-Versus Undead +37 (as above except -22 BAB) 6d6+97[119] 17-20x2
-Arcane Casting Outsiders +37 (as above except -22 BAB) 9d6+97[119] 17-20x2
-Arcane Casting Undead +39 (as above except -22 BAB) 9d6+99[121] 17-20x2
Clawed Arms +30 (as above except -22 BAB) 1d8+52 (+30 Str +22 Feat)
+1 Boulder +30 (as above except -22 BAB) 2d8+53 (+30 Str +1 Enchant +22 Feat) 20x2
-Versus Humans +32 (as above except -22 BAB) 2d8+2d6+55 (+30 Str +2 Enchant +22 Feat) 20x2
[u]Full Attack[/u]
Eviscerator +56/+51/+46/+41
Eviscerator(Power Att) +34/+29/+24/+19
Clawed Arms +52/+52/+52/+47/+42/+37
Clawed Arms(Power Att) +30/+30/+30/+25/+20/+15
[b]Combat Effects[/b]
[u]Items[/u][list]
[*]Acid/Cold/ Elec/Fire/Sonic Resistance 30 (Armour)
[*]DR 15/Adamantine, weapons which hit Durkon may shatter, DC20 Fort save (Ring)
[*]Evasion (Boots)
[*]Freedom of movement (Ring)
[*]Immune to Criticals Hits and Sneak Attacks (Armour)
[*]Immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and can breathe, even underwater or in a vacuum. (Necklace)
[*]Spell Resistance 40 (Mantle)
[*]Sustained without food and water (Ioun Stone)[/list]
[u]Class & Other Abilities[/u][list]
[*]Fast Healing 3 (Feat)
[*]Mindblank (Occult Slayer)
[*]Non-Detection (Occult Slayer)
[/list]
[B]Languages:[/B] Common, Draconic, Abyssal, Infernal.
[B]Abilities:[/B]
Yak Folk[list]
[*]+8 Str, +4 Con, Int , Wis & Cha
[*]Monstrous Humanoid Type
[*]Monstrous Hit Dice: +5 BAB, good saves on Reflexes and Will(+1F +4R +4W),
[*]Large Size: 10' reach, -1 Attack and AC.
[*]Dark Vision: 60'
[*]Body Meld: Once per day a Yak Folk can merge it's body with a humanoid or giant of small to large size (as magic jar)
[*]Command Genie: Once per day a Yak Folk can summon and command a Janni of evil alignment.
[*]Use Staff: Can use any magical staff.
[*]5 HD +2 LA[/list]
Occultslayer[list]
[*]Magical Defense (+3 save vs spells and spell-like abilities)
[*]Weapon Bond (+1d6 damage vs spellcasters)
[*]Vicious Strike (x2 damage vs spellcasters if attack readied)
[*]Mind Over Magic 2/days (Turn spell or spell-like ability back upon caster, as spell turning)
[*]Auravision (Detect Magic as free action)
[*]Nondetection Cloak (as nondetection spell)
[*]Blank Thoughts (Become immune to mind-affecting effects[charms, compulsions, patterns, phantasms, and morale effects] this can be suppressed or resumed as a free action)
[/list]
War Hulk[list]
[*]No time to think (All Int, Wis & Cha skills treated as 0 ranks)
[*]Ability Boost (Str +20)
[*]Massive Swing: Attack all squares he threatens as a single attack, this may be combined with multiple attacks
[*]Mighty Rock Throwing (2d8 dam, 50', Add Str to attack rolls)
[*]Massive Sweeping Boulder (Affect 4 squares in a line with each attack)[/list]
[B]Feats:[/B]
1st Able Learner - (LA+1)
2nd - (LA+2)
3rd Improved Initiative(B), Power Attack - (1 HD)
4th - (2HD)
5th - (3 HD)
6th Cleave- (4 HD)
7th - (5 HD)
8th Weapon Focus(Greatsword) - (Fighter 1)
9th Improved Sunder, Combat Brute - (Fighter 2)
10th - (Fighter 3)
11th Weapon Spec (Greatsword) - (Fighter 4)
12th Leap Attack - (Fighter 5)
13th Improved Critical(Greatsword) - (Fighter 6)
14th - (Fighter 7)
15th Great Cleave, Improved Bullrush - (Fighter 8)
16th - (Occult Slayer 1)
17th - (Occult Slayer 2)
18th Powerful Charge - (Occult Slayer 3)
19th - (Occult Slayer 4)
20th - (Occult Slayer 5)
21st Awesome Blow - (War Hulk 1)
22nd - (War Hulk 2)
23rd - (War Hulk 3)
24th Fast Healing - (War Hulk 4)
25th - (War Hulk 5)
26th - (War Hulk 6)
27th Overwhelming Critical (Greatsword) - (War Hulk 7)
28th Toughness - (War Hulk 8)
29th Toughness - (War Hulk 9)
30th Devastating Critical (Greatsword), Toughness - (War Hulk 10)
[B]Skill Points:[/B] 155 [B]Max Ranks:[/B] 31/15
[B]Skills Ranks Mod Misc Total[/B]
Balance 10 +6 +22 +38 (36) ACP
Bluff 0 +2 +5 +7 (1) Fiendish Grafts
Climb 31 +28 +32 +91 (89) ACP
Intimidate 20 +4 +2 +26 (20) Fiendish Grafts
Jump 31 +28 +32 +91 (89) ACP (+28 due to 100' movement speed)
Know(Arcana) 4(0) +3 +2 +5
Ride 10 +6 +2 +18
Spellcraft 3(0) +3 +2 +5
Swim 31 +28 +2 +42 (38) ACP
Tumble 5 +6 +22 +32 (30) ACP
Use Rope 10 +6 +2 +18
[B]Name:[/B] Lessa
[B]Class:[/B] Druid 25 / Heirophant 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NE
[B]Deity:[/B]
[B]Str:[/B] 23 +6 ( 4p, +5 Inh, +6 Enh) [B]Level:[/B] 30 [B]XP:[/B] nnn
[B]Dex:[/B] 25 +7 ( 6p, +5 Inh, +6 Enh) [B]BAB:[/B] 20 [B]HP:[/B] 302 (30d8 + 120)
[B]Con:[/B] 19 +4 ( 6p, +5 Inh) [B]Grapple:[/B] 26
[B]Int:[/B] 19 +4 ( 6p, +5 Inh) [B]Speed:[/B] 60'
[B]Wis:[/B] 38 +14 (16p, +5 Inh, +7 Lvl, +8 Enh) [B]Init:[/B] +7
[B]Cha:[/B] 14 +2 ( 2p, +4 Inh) [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +0 +7 +0 +0 +0 25
[B]Touch:[/B] 17 [B]Flatfooted:[/B] 18
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 17 +4 +5 +26
[B]Ref:[/B] 11 +7 +5 +23
[B]Will:[/B] 17 +14 +5 +36
[B]Weapon Attack Damage Critical[/B]
[B]Languages:[/B] Common, Sylvan, Terran
[b]Class Progression:[/b]
1-20 Druid
21-25 Heirophant
25-30 Druid
[B]Class Features, Druid:[/B]
Animal Companion
Nature Sense
Resist Natures Lure
Thousand Faces
Timeless Body
Trackless Step
Venom Immunity
Wild Empathy
Wild Shape Animal 7/day ( Tiny-Huge)
Wild Shape, Elemental 3/day (Small-Huge)
Woodland Stride
[b]Class Features, Heirophant:[/b]
Spell Power +5
[B]Feats:[/B]
Human 1 - Spell Penetration
Drd 1 - Greater Spell Penetration
Drd 3 - Maximize Spell
Drd 6 - Quicken Spell
Drd 9 - Natural Spell
Drd 12 - Eschew Materials
Drd 15 - Oaken Resilience (CDiv)
Drd 18 - Fast Wild Shape (CDiv)
Drd 21 - Enhance Spell
Drd 21 / Hei 3 - Ignore Material Components
Drd 22 / Hei 5 - Improved Metamagic
Drd 24 / Hei 5 - Improved Metamagic
Drd 25 / Hei 5 - Improved Metamagic
[B]Skill Points:[/B] Drd: 196(196) Hei: 25(25) [B]Max Ranks:[/B] 33
[B]Skills Ranks Mod Misc Total[/B]
Balance* 3 +7 +20 +30
Concentration 30 +4 +34
Diplomacy 24 +2 +26
Jump 4 +6 +20 +30
Kn(Arcana)* 16 +4 +20
Kn(Nature) 30 +4 +34
Listen 31 +14 +45
Spellcraft 30 +4 +34
Spot 31 +14 +45
Survival 19 +14 +33
Tumble* 3 +7 +20 +30
[B]Equipment: Cost Weight[/B]
Stat Tome +5 x5 687,500gp
Stat Tome +4 x1 110,000gp
Glamered Beastskin Padded Armor 66,855gp
of Hv Fort +1
Bracers of Armor +8 64,000gp
Belt of Strength +6 36,000gp
Boots of Swiftness 256,000gp
Epic Periapt of Wisdom +8 640,000gp
Mantle of Epic SR 290,000gp
Vest of Resistance +5 25,000gp
Ring of Univ Energy Immunity 2,160,000gp
Ring of Weaponbreaking 600,000gp
Pearl of Power 8 64,000gp
Total: 4,999,355gp
[b]Spells/Day: 0 1 2 3 4 5 6 7 8 9 [/b]
6+0 5+4 5+4 5+4 5+4 5+3 4+3 4+2 4+2 4+2
[b]Spell DC's:[/b] 24 + Spell Level
[b]Caster Level:[/b] 35
[b]Spell Penetration:[/b] +39
[b]Prepared Spells:[/b]
Lvl 0: Create Water x2, Detect Magic x2, Light x2
Lvl 1: Cure Light Wounds x5, Endure Elements, Pass w/o Trace,
Speak with Animals x2
Lvl 2: Quickened Faerie Fire x5, Spider Climb x2
Lvl 3: Maximized Lesser Restoration x2, Meld Into Stone,
Quickened Barkskin x2, Quickened Heat Metal, Speak with Plants,
Stone Shape, Water Breathing
Lvl 4: Maximized Quickened Lesser Restoration x2, Quickened Contagion x3,
Quickened Daylight, Quickened Quench, Reincarnate x2
Lvl 5: Commune with Nature, Quickened Freedom of Movement x2,
Quickened Maximized Poison x4, Unhallow
Lvl 6: Maximized Call Lightning Storm, Quickened Baleful Polymorph x3,
Quickened Animal Growth x2, Quickened Insect Plague
Lvl 7: Creeping Doom, Enhanced Maximized Quickened Flamestrike x3,
Greater Scrying, Quickened Greater Dispel, Wind Walk
Lvl 8: Earthquake, Quickened Animate Plants, Quickened Heal x3,
Quickened True Seeing
Lvl 9: Elemental Swarm, Enhanced Maximized Firestorm x2,
Maximized Quickened Firestorm, Maximized Sunburst, Quickened Finger of Death
[B]Age:[/B] A few hours (Apparent Age: 14)
[B]Height:[/B] 5'4"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Immune to Critical Hits (Hv Fort on Armor)
Immune to all Energy types (Ring)
Immune to Poison (Druid)
Spell Resistance 40 (Mantle of Epic SR)
With [i]Oaken Resilience[/i] active:
Immune to all Mind-Affecting, Poison, Sleep, Paralysis, Polymorph & Stunning

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.