Eye of Profane Truth - rebooted!

"I can make a tower like this one," Shard observes shyly. "But not here. What if we go back to the world and pick a spot, and put up both the towers? Then we could make bridges between them and walls of stone and metal around them...and and...she!"

Shard points at Lessa. "She could make big bushes crowd around with sharp pointy thorns...in a MAZE around it! And we could put spells inside to block all kinds of stuff."
 

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"We can do that, but if we do, we will be limiting the utility of your items. Spells, walls, bridges and mazes are bound to a loci, meaning they will not move with the towers. If you are satisfied with leaving your towers in a single place and not moving them, then that is a fine solution. If not, well then we need something less mobile."
 

"The mobile towers should remain mobile. As you said, there are plenty of existing structures that would suit our needs."
 

Nethien listened for several moments, mulling over the words of his comrades before finally speaking once more. "Out in the country might be more "aggressively defensible", as it's been said, but it also might very well leave us sticking out like a sore thumb, unless whatever structure we take there to be is a bastion of last resort for us -- even so, it still leaves us far too exposed and open. A city would be better: we would receive news of the goings-on of the world faster, for one thing."

He thinks for a moment. "If, however, the majority wants to be out in the country or wilderness, then I'd suggest finding an old castle, preferably on a mountain, with only one way for any sort of invading force to come in. That would be the most defensible structure we could hope for. Then again, I'm not a tactician, not on a grand scale at any rate, so I'm probably far out of my depth here by making any sort of suggestions."
 

Shard bursts into tinny, musical laughter and collapses over the dark iron table. After a moment of levity, she pulls free and says, still giggling, "We had to come all the way here...just to say this? I thought we were going to talk about secret stuff, and make secret plans."

She wipes her eyes and sniffles.

"No one knows we're here, and we can carry around everything we have that's valuable. Why don't we just rent some rooms in an inn for now and pretend to be normal while we figure out what's going on and what we want to do?"
 

"What you say is true, but subtlty is not our specialty, what we have done is done, so there is little use dwelling on it."

"As far as no one knowing about us, that is a matter of speculation. The eye undoubtably knows of us, what it thinks of us is a different question. It will attempt to use us or destroy us. It is something we need to be aware of."

OOC-

Lorgrane will use his vast knowledge to try to suggest someplace suitable for us to take and use as a base of operations. If it would be appropriate, I will make a suggestion:

Shadow Reach- Once a hidden fortress of a long forgotten rebellion, Shadow Reach is a hidden underground complex that is used by a group of smugglers/raiders because of the tunnels that connect it to the nearby city.
 

Lorgrane: you rifle through your knowledge, but soon realizes that it is futile: you have no idea where you are in the world of Samsarra, and therefore no idea where a stronghold might be found.

Furthermore, perhaps it is an influence of the Eye, or perhaps it is because the Perfect has not meddled in worldly affairs for too long, your knowledge of the mortal realm is somewhat hazy. While you may know the lay of the land in general, knowledge of something as specific as a hidden underground complex in some specific city is beyond you.
 

Lorgrane: you rifle through your knowledge, but soon realizes that it is futile: you have no idea where you are in the world of Samsarra, and therefore no idea where a stronghold might be found.

Furthermore, perhaps it is an influence of the Eye, or perhaps it is because the Perfect has not meddled in worldly affairs for too long, your knowledge of the mortal realm is somewhat hazy. While you may know the lay of the land in general, knowledge of something as specific as a hidden underground complex in some specific city is beyond you.

I guess I will address this here.

First, not knowing the location of where we are is irrelevant, teleportation being what it is. All we need is a general description to get us to the general area of where we would need to go. (Somewhere outside the city of Sassara lies Shadow Reach, so we use greater teleport to go to Sassara)

Second, that particular ruling pretty much eliminates the loremaster's lore ability (which was primarily what I was depending on to get an idea of a location, not the knowledge skills). Is that what you intend?
 

/ooc:

Fair enough on the teleportation.

Lore is, I think, DM discretion. You will learn useful things with it from time to time, but don't expect me to give away the plot because you rolled over 100 on the Lore roll.
 

Shard sighs and slumps, letting her forehead bang against the adamantine table. There's a -chink- noise when the broken crystal set there connects...digging a tiny scratch in the table's surface. She looks up hopefully.

"We could just blink to the nearest mountain and MAKE a place," she suggests. "We could loose diggers in the stone, and make walls. No one would notice on top of a mountain except the goats! Bend the rock, shape the rock, summon elementals and thoqqua and delvers! We'd have a wonderful palace made from the very bones of the earth! And from up there, we could see all around, so we could go anywhere!"

She twists her hands together. "And gird it with spells against scrying and eying and flying...bind servants and guardians both! It will be the work of days or weeks, and it will demand great magic...but we HAVE great magic, and better to use it than dilly-dally in the spirit world!"
 

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