zottel
Adventurer
For factions, I really like the presentation used in Mausritter.
An Example from the book/SRD:
It's concise and to the point, and I think it would be usable as is during play, although I have had no chance to use it yet.
There are rules to advance, players can have direct impact, and it shows consequences quite well. When a goal is reached, it becomes a resource, and help reaching further goals.
Of course, the goals get immediately intertwined with other factions, without getting overly complicated. I like it quite a lot.
An Example from the book/SRD:
It's concise and to the point, and I think it would be usable as is during play, although I have had no chance to use it yet.
There are rules to advance, players can have direct impact, and it shows consequences quite well. When a goal is reached, it becomes a resource, and help reaching further goals.
Of course, the goals get immediately intertwined with other factions, without getting overly complicated. I like it quite a lot.







