Hey Raven Crowking; fantastic work you do here. Absolutely fantastic. I'll be using much of it very soon, although I think I'll put a few more opportunities to just "get the out, but have to start all over again" by taking well-marked branches of the path leading out.
I have a very local campaign (that is, the setting is geographically small), and I was wondering something for using these characters and encounters in such a campaign: How would you change them if they had to be vaguely reusable after the first adventure, or a possibly returned to by the heroes (not at the DM's plan)?
For example, I was thinking that after I introduce the Three Heads in a Well within the context of the plot you've lined up, I'll want the players to be able to return there if they can retrace their steps. So for a second hook for the Three Heads in a Well, I'm going to put the three wandering, headless bodies in other feytouched locations on my island setting. I'll need something more convoluted than just bringing them back to the well, but do you see what I'm thinking?