Faeries?

I did check the Monster Manual, of course it was the 2nd Ed. AD&D Monster Manual, but it still is the closest fit.

Sprite can be found in the CC
 
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Go with the Mythic Races Version

You said it yourself, Mythic Races deals well with the Farie, listing both Seelie and Unseelie. Just use those. I have a PC playing a Seelie character, and it is working out quite well.
 

faerie folk

wayyy back in 1st ed AD&D MM, under the elf entry, one of the subraces was the "gray elf" (like the regular elf but smarter and more isolationist). Some of those had amber eyes and silver hair, but others had gold hair and purple eyes. And these latter were called "faerie".

Not that that is that relevant.

Also, i think there was a 1st ed module faerie folk extravaganza that had rules on all the faerie like creatures, including a baseline faerie (a la oberon and titania's court, if that turns your crank).
 


Re: faerie folk

Particle_Man said:
Also, i think there was a 1st ed module faerie folk extravaganza that had rules on all the faerie like creatures, including a baseline faerie (a la oberon and titania's court, if that turns your crank).

There was something published for TSR's Known World (later Mystara) setting, called PC1: Tall Tales of the Wee Folk, and written by John Nephew. It was the first book in the Creature Crucible series for Original D&D rules (as opposed to AD&D). It has rules for Brownie, Centaur, Dryad, Faun, Hsiao, Leprechaun, Pixie, Pooka, Sidhe, Treant, Wood imp, and Woodrake characters. In Original D&D, race and class were the same, so advancing one of those characters is actually probably similar to advancing a monster in 3e (more HD, etc, etc). Treants and Woodrakes start off 3 levels below "normal Monster" -- essentially prepubescent monster adventurers.

It's a 96 page supplement with two booklets (64 & 32 pages), and a non-stapled, 3 panel cover. And it retailed for $9.95.

ISBN # 0-88038-760-2
Product Code 9254

I still think it's a pretty darned neat supplement.

The other Creature Crucible products were Top Ballista (mechanical minded gnomes & other flying races in a flying city), The Sea People (featuring sea people), and Night Howlers (lycanthropes).

I miss the old prices...

;-)
Nell.
 

try checking the dragon magazine issue where they printed Paul Kidds characters from his books.

They listed the stats for the Faerie Wizard that tagged along with the Justicar.
 

Arcanus said:
try checking the dragon magazine issue where they printed Paul Kidds characters from his books.

They listed the stats for the Faerie Wizard that tagged along with the Justicar.

I suppose...you wouldn't happen to know what issue that was...would you? That kind of information would be a bit more helpful than "Check out that issue of Dragon that was released that month some time ago that had that stuff about those people from that book written by that guy in that issue." ;)
 
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kreynolds said:


I suppose...you wouldn't happen to know what issue that was...would you? That kind of information would be a bit more helpful than "Check out that issue of Dragon that was released that month some time ago that had that stuff about those people from that book written by that guy in that issue." ;)

It was the write-ups of those characters in Dragon that got me interested enough to read the actual book, which I enjoyed. I will check on the issue number and post it here later tonight if no one does it before then.

Regarding the Mythic Races Faerie, I had a player create a 12th level sorcerer Seelie for a one-shot adventure I ran a couple weeks ago. Unfortunately, she got caught in a Blue Dragon's breath weapon during the surprise round and spent most of the first combat unconscious. Not a lot of hit points there....

Which brings me to my point. They have a +3 ECL, although I thought their powers maybe seemed more appropriate for +2; not sure how much Flying is worth. But they have one trait that seems very hard to address with a fixed racial ECL - ALL Fairies have d4 hit dice, regardless of class. For a sorcerer or wizard, this is no penalty at all, but for a fighter or barbarian? Please. So I could see this race having a +3 ECL when the PC is a d4 or d6 class, but maybe a +2 ECL for d8+ classes? I guess this situation exists with all standard PC races, and will be even more noticeable for some monster races, but this seemed really extreme.


-War Golem
 

The mechanics of the Mythic Races Faeries (d4 hitdice and d4 damage regardless of class or weapon IIRC)drive most PC faeries either to be rogues, to damage with sneak attacks while invisible, or wizards/sorcerers/psions, so that they don't lose out on hps and weapon damage they wouldn't get even as a big race.

This means PC faeries will fit their folklore niches as tricksters and highly magical beings. I think it does a good job on getting PC faeries oriented into appropriate folklore niches.
 

um ...

is all this about the "Fey" entry in the MM?

... ie dryad's, nymphs, pixies ... are all now Fey instead of Faeries
 

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