Camelot
Adventurer
Yeah, that's the kind of math I wasn't capable of! Thanks! I rolled up two characters with 2d6+6, and they are both rather overpowered. The highest stat I got was only 16 (though racial made it 18), but the lowest was only 12, for both of them!
So, I guess the probability amounts to the same, but I still want a way that guarantees 8 - 18 range without having to start over! Maybe 4d6, drop lowest, but reroll all 1s will work. This will give you at least a 6, and it probably won't get that low anyway. I shall find out...
So, I guess the probability amounts to the same, but I still want a way that guarantees 8 - 18 range without having to start over! Maybe 4d6, drop lowest, but reroll all 1s will work. This will give you at least a 6, and it probably won't get that low anyway. I shall find out...