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Just thought I'd mention how I'm approaching faith and worship on my setting. I've decided that in my setting I'm going to combine my gods into a multitude of pantheons, by this I mean that you aren't an acolyte of the skyfather, the earthmother, or the war thane but an acolyte of the pantheon that they belong to. This is technically the norm in standard DnD settings, you worship the whole pantheon, even if you have a patron god or are a cleric of a specific god. The main difference from standard DnD (as far as I know) is that in my setting, the gods can belong to multiple pantheons, each shaped by worshippers who focus on gods who represent their own values.
For instance, this is a small write up of a pantheon.
The Keepers of Knowledge
The Keepers are a triumvirate of the Sage, the Mage, and the Lady of Poisons. Each of them represents a form of knowledge: history, arcane magic, and medicine. The triumvirate is often followed by sages, wizards, and doctors. Although the Lady of Poisons offers the Death domain, this order does not practice it.
Common Terms. The Keepers, The Watchers, The Learned.
Primary Gods. Sage, Mage, Lady of Poisons
Allowable Domains. Arcana, Knowledge, Life
Commonly worshipped by wizards, doctors, sages. Civilised races who value learning. The Keepers have a large following in the Grand Duchy of Eight.
Taking the death domain of the Lady of Poisons is not tolerated in the faith.
Places of Worship. The temples of the Keepers tend to have libraries attached and often also an infirmary.
Acolyte Ability. Acolytes of the Keepers gain a bonus proficiency in Arcana, History, Investigation, or medicine and gain expertise in the skill.
Unique Spells. The Keepers have access to the following spells:
Each pantheon is made up of some of the gods in my setting, the faith of the keepers of knowledge is specifically interested in the gods dealing with knowledge, both arcane and mundane. The Wyld Faith is only interested in the gods of the natural world, following gods like the Stag King, Thunderer, Earthmother, and the Four Seasons.
You'll also note that the gods listed are the primary gods. The keepers might drop a prayer to the Ocean Queen acknowledging her dominion over the sea when beginning a sea journey, but being pragmatic and focused on learning, they might also trust that the shipwright has built a sturdy ship and the prevailing weather conditions should make for a reasonable journey. In this way the specific faith can also serve as a role play tool.
For instance, this is a small write up of a pantheon.
The Keepers of Knowledge
The Keepers are a triumvirate of the Sage, the Mage, and the Lady of Poisons. Each of them represents a form of knowledge: history, arcane magic, and medicine. The triumvirate is often followed by sages, wizards, and doctors. Although the Lady of Poisons offers the Death domain, this order does not practice it.
Common Terms. The Keepers, The Watchers, The Learned.
Primary Gods. Sage, Mage, Lady of Poisons
Allowable Domains. Arcana, Knowledge, Life
Commonly worshipped by wizards, doctors, sages. Civilised races who value learning. The Keepers have a large following in the Grand Duchy of Eight.
Taking the death domain of the Lady of Poisons is not tolerated in the faith.
Places of Worship. The temples of the Keepers tend to have libraries attached and often also an infirmary.
Acolyte Ability. Acolytes of the Keepers gain a bonus proficiency in Arcana, History, Investigation, or medicine and gain expertise in the skill.
Unique Spells. The Keepers have access to the following spells:
- Any spell. Similar to wish, this spell allows a Keeper to reach into the well of all knowledge to cast a spell no higher than 3 levels lower than the spell slot used to cast the spell.
Each pantheon is made up of some of the gods in my setting, the faith of the keepers of knowledge is specifically interested in the gods dealing with knowledge, both arcane and mundane. The Wyld Faith is only interested in the gods of the natural world, following gods like the Stag King, Thunderer, Earthmother, and the Four Seasons.
You'll also note that the gods listed are the primary gods. The keepers might drop a prayer to the Ocean Queen acknowledging her dominion over the sea when beginning a sea journey, but being pragmatic and focused on learning, they might also trust that the shipwright has built a sturdy ship and the prevailing weather conditions should make for a reasonable journey. In this way the specific faith can also serve as a role play tool.