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Fake TPKO ("It was only a dream")

TheAuldGrump

First Post
Then there's the opposite end - a.k.a. Occurrence at the Owl Creek Bridge... after the dream the party wins the battle, takes a deep breath, and it turns out that surviving was just a dream, it was a TPK after all....

The Auld Grump
 

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AdmundfortGeographer

Getting lost in fantasy maps
I wrote a Shield Lands regional module for Living Greyhawk where a total party kill was the plan. While it wasn't a dream sequence, the players were kept in the dark. They were given enough hints through out that something was "not normal". It all rested on the mechanics of the 3.x astral projection spell. With astral projection anyone subject to the spell doesn't die but instead returns to their body prior to the spell. The "not normal" the PCs could have figured out was the fact they were being astrally projected.

The PCs were given a goal to fight their way to the lowest depths of an Iuzian dungeon to shatter the soul gem binding the leader of the Shield Lands. A complex ritual disguised the casting of astral projection, though any player who asked for a Spellcraft would have figured it out, I never had a player ask though. The PCs were told the way out of the dungeon would "be made clear" once the gem was broken. With the mission accomplished, a balor and his entire troupe showed up to dispatch the party of level 14-and-under PCs. Their "deaths" triggered the ending of the astral projection, thus their return home and weren't really deaths because they were astrally projecting the whole time.

So the TPK came after the PCs actually finished the mission.
 

Ant

First Post
I've only ever done one successful dream sequence. What made it successful was:
1) The PCs knew they were in a dream ie the PCs knew they could cut lose.
2) It was very surreal (and rather nightmare-ish) ie it was a lot of fun and "out there"
3) It portrayed the PCs how others perceived them (eg the ranger manifested as a sinister murderer). This made it personal.
4) It gave the PCs some useful clues for the adventure ie the dream had a purpose

Oh, and most importantly ... 5) It was short!
 
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