Fallen World- 13th lvl homebrew (dark and mature)

Hee. Mustn't threadjack. Mustn't argue. :)

I am almost ready, but I have a question for the hive mind. There's a lot of PC's in this game so far, so lemme posit three basic concepts, and see which one seems the most useful/the least toe-steppy.

1) Straight monk. The easiest of the three to explain, because it's just a monk.

2) Either a Ninja/Scout, or a Scout/Ranger. Tipping a bit towards Scout/Ranger, really. Focus on stealth and mobility. Favored Enemy would be Evil Outsiders, Undead, and...something else. Constructs maybe, for those darn Retrievers.

3) Monk/Sorc or Ninja/Sorc with Ascetic Mage feat. Possible Spellwarp Sniper PrC to go with, especially if it's a ninja/sorc. Would be powerful against single powerful foes...but not much as far as roomsweeping goes. Likely to be unusually good at melee for a mage.

Concept is the same for all three. Somewhere in the world, in the high mountains, one of the last enclaves of mortals fell. A fortress monestery. The people there were killed or enslaved to the last, but for one who was somehow saved (via secret room or magical spell). Swering vengeance, this survivor descends from the mountains and infiltrates the demons' world... The character is neutral, perhaps lawful neutral. Might lean good, but ultimately a vendetta is not a Good pursuit. :)

So! Mechanically speaking, which of those seems better?
 

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ethandrew said:
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I just realized now, after wanting to run this PrC for a long time, that it doesn't have spell progression. My heart just sank. It looks like I will run the Druid Master of Many Forms.

As for the Exalted Feats, I'm not looking at anything that will get me killed immediately in this setting, and admittedly there are few that are really conducive to this build. There are a couple (Nymph's Kiss, Exalted Wild Shape, Exalted Companion) which would work without any issue, but that's about it. I'm perfectly okay with forgoing the rest of the feats. Or, if you'd like, we can swap them out for some ability score increases, like in Epic Levels. Yeah? :D

Anyway, let me know what you think, if you'd allow me to have full spell progression for Master of the Unseen Hand, then my choice is clear. However, long shots not withstanding, don't worry about the Exalted Feats.

I can't make such a great change to the class, especially not without knowing which abilities it gets in return for the loss of full spell progression. I'm going to have to assume that the class is balanced as written, or risk opening up a huge can of worms.

You would probably be well off even without the non-suitable exalted feats. The relaxation of the alignment restrictions is probably a balanced tradeoff.

Jemal said:
So I've discovered a major problem upon looking over the Grayguard.

As previously noted, it has the same basic code of conduct as a paladin, but relaxed.
The problem is, until 10th level, they STILL loose their paladin & Grayguard abilities (Smite, Divine Grace, Lay-on-hands) when they break their code... It's just that when they atone, it's automatic and doesn't require XP (Normally it's assumed that the Paladin must prove they're sorry, but with grayguards the Priest goes "OK, so you did this for the order, here's your atonement spell). At 10th level, they have to do something DELIBERATELY bad to break their code.
The problem this provides is twofold..
1) Until lvl 10, I'm just as vulnerable as a paladin, and
2) Priests willing to cast Atonement for a goodguy to regain his paladin powers are probably going to be hard to come across.

Neph? help?

Pray really hard and your god will give you back your powers if he thinks you deserve them ;).

And yes, 32 point buy. HPs roll dice or at least half, full at lvl1.

Blackrat said:
Damn. I'd so much love to play this but I think I have too much on my hands right now. So I have to fold. I just don't have enough time to get a good background done by saturday.

Sorry to hear that. You're welcome to make an alternate.

Neurotic said:
Questions:
1. How does summoning, calling, banishment etc work with planar borders sealed?
2. How does commune and similar divination spells work?
3. What about plane shifting?
4. If demon is killed is he killed permanently? Or just banished back to abbys? Or his layer or whatever...

1. Summoning as normal, calling no, banishing generally no.
2. As normal, but the gods are still pretty blind to most of what goes on in the world.
3. As normal within the ethereal and shadow planes coterminous with the world (not the astral), but those places are also full of demons and pretty devoid of everything else.
4. Yes, usually. No. No.
 
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Odd as it is, I think I'm actually gonna have to backout. Trying to do too much with too little time. Biggest problem right now is that I don't have a functional concept that appeals to me within the setting. With that in mind if something comes up I'll construct it and post it as a possible alternate

Enjoy guys!
 

Nephtys said:
I can't make such a great change to the class, especially not without knowing which abilities it gets in return for the loss of full spell progression. I'm going to have to assume that the class is balanced as written, or risk opening up a huge can of worms.

I totally understand. What the class does is basically makes a telekinesis specialist, allowing them to master the spell and go between the three different varieties. Doesn't seem too wholly powerful to me, which is why I assumed full spell progression.

The master of many forms is such a strong class that the loss of bonus exalted feats will not hinder the character at all. In fact, I was wondering what my character should do with all that 110,000gp. Buy a +4 Tome and read it? Or throw it all in a wishing well?

Anyway, I am submitting this and hopefully will get a background up soon, but I just moved and my internet is not reliable as of yet, so I might not be able to get anything in as I hope. Just giving forewarning.
 

Gli'jar said:
Warlocklord I noticed a problem with your classes. Archivists are an interesting way of filling the cleric slot without being a cleric. The spells the archivist draws from is the cleric spell list. Domains spells purposely exist outside this list, hence they are solely domain unless otherwise noted. Additionally, you cannot cast your domain spells from the bonus domain you gain from contemplative either. Since they are domain spells they must be cast from domain slot which the archivist does not possess.

Sorry, my mistake regarding being archivist spells, seems you can learn divine spells from any divine scroll, quite powerful considering all the domains now. However I think the bonus domain spells still applies. I reread the archivist and tried to repost but have been unable to until now.
 

Sorry I couldn't post yesterday. Things came up, and Enworld went down.

Edited in leiu of what's above.

I can post stats tomorrow.
 
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Sup all I've edited my previous post with my fully statted char any feedback would be nice as it's both my first psionic character and my first warrior type in as long as I can remember. :)

I might be just an alt but I could still use the feedback. :p

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The lowish armor can be boosted with a healthy powered up force shield for tougher fights plus he has self healing spells and the ability to share out his own damage with his foes.
I like the bite of the wolf but do secondary attacks like that get the full str bonus on attack rolls? I know they only get half the bonus for damage.

And for those familiar with half-giants their large stature racial ability makes them act a lot like a large creature instead of a medium one with the exception of gaining reach and letting them fit in a 5' square. So do his natural attacks (like unarmed strikes and bites :) ) use large creature damage or medium? Just curious what you guys had to say about it. :p
 
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I suppose I will post a concept at least:

Arctius Jandling
Fighter/Wizard/Human Paragon/Spellsword/Abjurant Champion

In a different world, in a different life Arctius Jandling would have been a scholar, studying the world around him. In this world, however, there is little room for scholars, little room for someone not capable of defending themselves. So, he adapted.

He has lost everything that has ever mattered to him. His family was killed when he was young, he was saved and raised by those who tried to resist. He grew up fighting the demon and the lords, watching his friends die. The resistance had victories, but they were fleeting and came a terrible prices. He was lucky, he always survived when the retaliation came. He was always among the few that started over, recruiting more to try to strike against their oppressors.

Years past, and every year people willing to risk their lives to save others became less and less, people willing to die for the cause that became fewer and fewer, until the last time, when the demons discovered them and wiped them out yet again, and yet again Arctius survived, he came to realize the resistance had failed, that there was no way they were going to able to throw off the yoke of oppressor or even hurt the lords significantly.

So instead of moving on to a different ineffective resistance cell, he turncoated, he began working for the Lords. That isn't to say he abandon his beliefs, but that he realizes that the resistance has failed and it is time for different measures.

He has a plan, but needs more information, information not available to a freedom fighter, so he has become the thing he hates in the desperate hope he can pull off a miracle.
 

Nephtys said:
I'm not too fond of paladins myself, good thing Jemal is not making one.

ER.. the grayguard Is STILL a paladin, just with a slightly relaxed code and a more dark outlook. Does that mean you don't want the grayguard?
 

I'm working on Ysande now. Nephtys, how do you feel about the Leadership feat? It'd suit Ysande down to the ground and it's included in her current write up but I don't want to waste time building a cohort if you won't allow the feat. :)

If on the other hand you will allow it, I'll be taking a Half-Fiend Rogue cohort with your permission.
 

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