wingsandsword
Legend
From what I recall, the 50 point Massive Damage threshold was introduced in 2nd Edition to deal with the "I jump off the high cliff and even max damage from a terminal velocity fall can't stop me". Sure it just adds a save on top of it, but that is a chance for even Brick McHitpoints to blow the save on a 1 (or 1 to 3 in AD&D) and fall over despite his 200+ HP against 20d6 falling damage (so survival isn't guaranteed, just likely).
If you really want to make it all more bloody and brutal, use one of the alternate damage thresholds from d20 Modern, like setting it at a character's Con score or just a flat 10 (both with a feat you can take repeatedly that lets you add +3 to your threshold). Surviving a long fall is about as realistic as the fireballs, acid traps, axe swings and the like that D&D characters have to deal with.
If you really want to make it all more bloody and brutal, use one of the alternate damage thresholds from d20 Modern, like setting it at a character's Con score or just a flat 10 (both with a feat you can take repeatedly that lets you add +3 to your threshold). Surviving a long fall is about as realistic as the fireballs, acid traps, axe swings and the like that D&D characters have to deal with.