Falling Damage?


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I saw a casual comment that falling damage is now d10's instead of d6's, but I haven't seen anything else about it and no confirmation on that.
 

I am currious how it works now with abstract hit points Since even with d10s falling 50 feet is something that a first level characters can resonable be assured that 6 hours rest will fix without a problem.
 

Brown Jenkin said:
I am currious how it works now with abstract hit points Since even with d10s falling 50 feet is something that a first level characters can resonable be assured that 6 hours rest will fix without a problem.

While I don't know if they will do it this way, you could always rule that falling X feet drains a healing surge from the person.
 

Falling damage, acid damage, lava damage, negative energy damage... It either kills you or leaves you nearly unscathed, since you are back on your feets 6 hours latter.

Wounds don't exist in 4e, only bruises and fatigue.
 




Heck, make it d20s - 1d20 per 30' is the same average damage as 1d6 per 10', but extemely variable, which fits falling pretty well. Also, people are more likely to have lots of d20s than lots of d10s or d12s.
 


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