BryonD
Hero
Agreed. As I said "vast gulf".The conversation is a waste of time.
Agreed. As I said "vast gulf".The conversation is a waste of time.
No no no. I make no claim that I am in any way defining or limiting "roleplay".
But I stand completely by my description of THAT specific area as being outside the umbrella.
More attacks to defend against. Going up against a tank is bad, but I don't feel too good when twelve guys in a semicircle confront me with guns drawn. If I'm very skilled and well equipped, I have a better chance against the tank. In other fiction, I'll just kill all the guys with guns. They'll miss, I'll win.
But it's perfectly understandable why a dozen guys with crossbows drawn on you can be more dangerous than a single dragon. As always, play what you like![]()
shrugI can't be the only one to see the irony in this statement.
Which is why I said "In other fiction, I'll just kill all the guys with guns. They'll miss, I'll win" in the quote you replied to. I also said:When you are Neo, you face 12 guys with guns without sweating, becouse you know you move to fast for them. They'll miss, you will win. You will flee from a single Agent, though.
You have a character that can face and kill an ancient demon. Ten bandits aren't a threat for him. And it is so, becouse you can Dodge Spears and Block Arrows. dodge spears and block arrows[/url] while cleaving lots of enemies because you kick ass.
JamesonCourage said:The discussion one side is trying to have is "I'd like the game to be able to make low groups dangerous at all levels." Yes, it fits within the spirit of D&D: it happens at low and mid-low levels. However, characters grow out of that. We're agreed that it's the case. Now, one side is trying to say "I don't like that it happens, and would like to see an alternative."
I want the option. That's all. As always, play what you likeJamesonCourage said:I don't care which way it goes, as long as both are presented as options.Eldritch_Lord said:The issue here is whether the game should be able to make mooks dangerous at high levels, or whether it should by default make mooks dangerous at high levels.
shrug
Go back and look at what was actually said.
Real-life survivals of such falls are extremely rare (like 1 in 1 million rare).
So, the problem isn't that the demi-god slaying paladin can survive the impact, it's that the demi-god slaying paladin can almost always survive the impact.
For many, it just doesn't make sense.
True.
But when a D&D player looking at the rules decides for their character that: "...yeah, no problem. I've got enough hit points to survive a jump off of this 200' cliff...". That doesn't make sense when thought about in a real world context (as many like to do).
Things that don't make sense, rarely feel awesome...instead they just seem confusing or counterintuitive.
There are people that want players to make decisions based on common sense and the reality of the situation, rather than based on an artificial construct of un-realistic rules.
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It's not even about simulationists breaking teeth, I don't think. It's about people trying to satisfy their simulationinst sensibilities using an engine that - at certain key points, like the hp rules - doesn't work that way. And is precisely designed not to work that way!
For those who want deadly falls and poison but non-deadly giant's clubs, maybe what they need is a system of dodge bonuses, where dodging acts as damage reduction in some fashion. (The most obvious way to simulate hit points would be a level-based divisor.)
But then new corner cases will come up, as they always do (say in W/V) systems: what happens to someone chained to the rockface and breathed on by the dragon, for instance? Looks like certain death to me (a la staring at a Medusa) - yet Gygax expressly calls this out (in his DMG) as a circumstance in which a saving throw is allowed!
Which is why I said "In other fiction, I'll just kill all the guys with guns. They'll miss, I'll win" in the quote you replied to. I also said:
I want the option. That's all. As always, play what you like![]()