El Mahdi
Muad'Dib of the Anauroch
Because you are insisting that the game be changed to suit your tastes. That's why it bothers me. If I repeatedly insisted that Battlemechs be added to the rules, complete with classes, equipment and in-game justifications for their existence, would that be reasonable?
I certainly don't think so. Battlemechs have never really had much of a place in D&D and I probably wouldn't want to see them built into the game. It would make too many other things difficult. It screws with the game balance too much to have 50 foot tall plasma wielding mecha firing guided missiles in the game.
Unless you're playing Rifts.But, that's a bit of a different animal.
I'm not insisting that the game be changed. I'm insisting that with the innovative design goals of D&D Next, supporting all of these things is now possible by adding them in the form of modules. To let this opportunity go by without even trying...that would just be heartbreakingly sad. If you don't like those modules, don't use them. But complaining that my modules are going to mess up your game, when modules like what I'm talking about are already being discussed and designed, seems like an exercise in futility on your part. The core is going to be designed with the use of modules in mind. There's simply no escaping that.
Also, D&D did do Mechs, Plasma Weapons, and Guided Missiles...and did them well. They were called D20 Modern, Future, and Star Wars SAGA. They do mix and match quite well with D&D, which they were based off of. It's not impossible, not even that difficult, and doesn't overly strain the core system in the least. I don't believe having realistic modular mechanics will overly strain or alter the core system, and definitely not to the point where you can't play your game.

But, you're insisting that we should build into the game a baseline that has never been part of the game before and doing so in the name of being "inclusive" of other playstyles. Well, it's true that it is inclusive of other playstyles, but, somehow building in elements into the game which have never existed before, not to fix any perceived problems with the existing mechanics, but simply to cater to a segment of gamers that have been never been catered to before doesn't really seem like a good plan to me.
Yes, I am insisting exactly that, and have been insisting exactly that for years. Apparently Monte and Company agree. That ship has already sailed.
Not when doing so will make the game that has always been supported in every edition, virtually impossible.
This is a massive assumption, one which is not supported by any fact (at least not yet). I'd suggest waiting until one actually sees the game before "flipping out".
...But, you cannot have everyday heroes and zero to hero in the same set of rules. It just doesn't work. The end goals are too different.
I guess we're just going to have to agree to disagree. I know this is simply not true. You feel just as strongly that it is true. Neither of us is going to convince the other differently.
It's not a case of being biased here. It's recognizing that NO version of D&D has ever done what you're suggesting. To build that into the baseline assumptions of the game would be a radical shift for the entire system. D20 as it is, does a very poor job of doing what you want. E6 is a prime example of this. To make D20 do what you're suggesting, E6 ejects well over 2/3rds of the game.
It is a bias, but no more of a bias than I have. I believe this is possible, and no better time to do this than with the system that's been proposed. I really do think that this edition has a strong chance of being everything I've always wanted out of D&D, and also being what a very large percentage of other D&D fans have always wanted out of D&D, and still being exactly what you want out of D&D. However, only time will tell.
Hey, I get having wish lists. I do. There's all sorts of things I'd like to see in D&D. But, let's be realistic about this. I'm REALLY unlikely to get zone based combat rules as opposed to grid based or non-grid based. It's just not going to happen and I know that. I know that because zone based mechanics are FAR too far away from the simulationist veneer that people insist is part of D&D.
I would put your ideas in the same category. Great idea. Fun game. Not going to happen.
On the contrary, I see this edition as the perfect one for the inclusion of a Zone module. I'd absolutely love to see that. I thought The Dresden Files game had a good implementation of this, and [MENTION=13650]AeroDm[/MENTION] 's ideas broadened it significantly as a feasible add-on for 4E. I think 5E wold be the perfect vehicle for this. That's something you should definitely propose over on the WotC boards, or when the Open Playtesting begins.
That's a damn good idea there, Hussar.
