werk said:
So we should start testing out rules IRL?
Sometimes it's amuzing. What else are you going to base this off of? Other than RAW... and using RAW specifically it states... no, wait, nothing. So there you have it, nothing happens!
werk said:
While I don't disagree with you, I do reject your analogy.
So why can't the flyers just start flying when they bridge drops out? They didn't stall. When their init starts, can't they just take their move (fly x')?
I imagine so...
werk said:
If a warrior bullrushes someone off a cliff, does the bullrushed fall that round or on their init? If they fall on their init, do you resolve the fall before they can act?
I've actually debated this before. Not on here, mind you. ...
See (and I'm sure you know this already), the problem is that this is a turn based system, yet clearly it's simulating events that are not turn based. So what happens to the person now 'hovering' over empty space? Does that person stay there until his/her turn? Can anyone react to this new event, or does the pushing them and having them fall happen instantaniously, in a slice of time wherein NOONE but the active person can, well, act? So if someone is right there and perhaps could concevably 'catch' the one who's potentially going to fall, they can't because it's not their turn until this action (including the long fall) is completed?
In a completely turn based system it could go one of two ways.
1) no movement occurs until the persons turn. Any movement not directly forced and paid for by an active person's movement (bull rush pays for two people's movements over a certain area. Throwing something can be thought of as paying for movement with a standard action) does not happen until that person's round. In which case the person (creature/object) does indeed 'hang in the air' until their next turn. This rule makes the most sense in a striktly turn based system IMO.
2) All turns are slices of infinite time (inspite of their theoretically being actions that happen simultaniously in six second slices), in which space only one person can actively do anything. And so the person will fall forever down a bottomless pit (or until he/it hits the bottom), after falling forever the next person's turn begins.