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Fallout Tabletop RPG Announced from Modiphius

Modiphius have announced not one but two roleplaying products based on the successful Fallout video game series.
The first is a narrative expansion to the Fallout: Wasteland Warfare miniature skirmish game while the second is a full stand-alone tabletop RPG using Modiphius's 2d20 System. From the press release:

Modiphius Entertainment announced today they are developing two unique tabletop roleplaying game products based on the Fallout® videogame franchise.

Modiphius will develop and publish two tabletop RPG titles: the first expanding on the narrative wargame experience of Fallout: Wasteland Warfare, their licensed tabletop miniatures game, while a second more traditional tabletop RPG will follow using the company’s 2d20 System.

Modiphius Entertainment has had great success with their recent licensed roleplaying games using the 2d20 System: Infinity: The Roleplaying Game, a roleplaying game based on Corvus Belli’s Infinity miniatures game; Conan: Adventures in an Age Undreamed Of, based in the world of Robert E. Howard’s novels; and Star Trek Adventures, under license from CBS Studios Inc. Last year, Conan: Adventures in an Age Undreamed Of won Best Roleplaying Game at the UK Games Expo awards, and Star Trek Adventures won three ENnies for Best Rules, Best Miniatures Product, and Best Production Values.

The Fallout: Wasteland Warfare miniatures game has already proved a smash hit with fans of the hobby and Fallout franchise. Released in August it features a huge range of highly detailed 32mm scale resin miniatures plus rules for narrative wargaming in the wasteland with co-op, vs and solo modes of play.

Fallout: Wasteland Warfare
game designer James Sheahan is developing a roleplaying game expansion for the miniatures game which will include new rules for character creation, creating adventures in the wasteland, and more.

Long-time fan, and head of roleplaying game development at Modiphius Entertainment, Sam Webb (Star Trek Adventures) will lead development of the 2d20 System version for a more in-depth tabletop roleplaying game experience.

The Fallout: Wasteland Warfare roleplaying game will be available Summer 2019, with the 2d20 System version following in 2020.

For more information and to sign up for more news, visit: www.modiphius.com/fallout-roleplaying

FALLOUT: WASTELAND WARFARE - TABLETOP ROLEPLAYING IN THE WASTELAND!
Designed for 1 Gamemaster and up to 6 players, aged 14 and up.

Build your crew from a wide range of factions, allies and iconic characters from the Fallout series, or even create your own, and play in apocalyptic roleplaying adventures across the wasteland.

The Roleplaying Game Expansion will let players take the popular narrative experience of the Fallout: Wasteland Warfare miniatures game even further, by expanding their collection. Alternatively, it can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare dice available from all good gaming stores.

Players explore the desolate wasteland of the Fallout universe, fight terrifying mutated creatures and encounter the denizens who make the wasteland their home. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.

Includes:

  • Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.
  • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe.
  • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
  • Interact with familiar characters and creatures drawn from the world of Fallout.
  • Background on the locations and factions that players can encounter.
  • Three free adventures in a linked campaign or for use as one-shot missions to support Gamemasters
  • Guidance for players to build their settlement as a base of operations
  • Advice and tools to help gamemasters create and run exciting new adventures in the Fallout universe.


Watch out for the blue and gold Vault Tec Collector’s Edition or the standard Sole Survivor Edition

Every copy of the Fallout: Wasteland Warfare Roleplaying Game will come with a code to get you a set of free downloadable files:

  • PDF copy of the rulebook
  • Character cards from Fallout: Wasteland Warfare
  • Weapon cards from Fallout: Wasteland Warfare
  • Character Archetype cards
  • Character Playmat.

This is designed as an expansion for the Fallout: Wasteland Warfare Two Player Starter Box however a complete stand-alone boxed set will be available for Christmas including cards, dice, and rulebook for those who prefer everything in one package!

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios
Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry's most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com
 
Darryl Mott

Comments


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R_Chance

Adventurer
Out of curiosity is there a system that had it used that as a base you would have been all in?

I totally get the time thing. I just finished an engineering degree and while I was in school I passed on learning new game systems. I ended up running a very successful d6 Star Wars mini campaign but I would have rather done it in the new game.
I'm not sure really. I'd say there is the structure of an RPG in the Fallout 3 / 4 CRPG. Translate that to a TTRPG. I don't know how well that would work as a TTRPG and I'm sure there would be changes. That I could get on board for. Alternatively a variation of a system like Cyberpunk 2020 or Mekton Zeta would be fun. No cyberware or giant mechs but the basic system was well done and adaptable.

These days, I'm getting comfortable with 5E for D&D, although reversion to an OSR version of D&D makes me nostalgic. And I know that system like the back of my hand. 3.x was beginning to outstrip my time to absorb new material and 4E was just not for me. 5E seems to work well for FRPGs. I'm still with Traveller for SFRPGs. There are a number of post apocalyptic RPGs. Never settled on one.

*edit* Grammar. I'm a bit of a grammar Nazi. With myself anyway, it would be a bloodbath of epic red ink proportions if I carried that over to my students :)
 
Last edited by a moderator:

R_Chance

Adventurer
To be an authentic experience will it crash every hour or two?
Oddly enough I've never had that problem with 3, NV, or 4. I've only played a 12 or so hours of 76. Some issues with that related to server problems I think. I play PC though and that might make a difference. Some problems with Elder Scrolls games although nothing that would effect my enjoyment of them. Luck and high end gaming rigs ftw! :D
 

Zardnaar

Legend
Oddly enough I've never had that problem with 3, NV, or 4. I've only played a 12 or so hours of 76. Some issues with that related to server problems I think. I play PC though and that might make a difference. Some problems with Elder Scrolls games although nothing that would effect my enjoyment of them. Luck and high end gaming rigs ftw! :D
Fallout 4 on my Xbox crashes Alot. On survival mode it gets annoying.
 

I boggle at the concept that 5E is a generic system.
We may be using "generic" differently.

What I meant is that 5e was not designed to support specifically and exclusively a particular setting. WotC is releasing all their APs in Forgotten Realms, but I don't think they would argue that they started with FR and then built a system to narratively support that setting. As evidenced by their recent releases supporting Eberron and Ravnica.
 

Reynard

Legend
We may be using "generic" differently.

What I meant is that 5e was not designed to support specifically and exclusively a particular setting. WotC is releasing all their APs in Forgotten Realms, but I don't think they would argue that they started with FR and then built a system to narratively support that setting. As evidenced by their recent releases supporting Eberron and Ravnica.
Sure, but there's value in having a house system as well. People will have some idea of what they are getting if all of your games hinge on a similar engine (whether that's some version of d20, Fate, 2d20 or whatever). And the Great D20 Glut of 2001-2005 showed us that not every game should run on the same system. Diversity in the marketplace is a good thing.

Now, does that mean 2d20 is the best choice for Fallout? Who knows? I like the 2d20 system and think it has a lot of inherent versatility.
 



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