Fallout Tabletop RPG Announced from Modiphius

Modiphius have announced not one but two roleplaying products based on the successful Fallout video game series.

Modiphius have announced not one but two roleplaying products based on the successful Fallout video game series.
The first is a narrative expansion to the Fallout: Wasteland Warfare miniature skirmish game while the second is a full stand-alone tabletop RPG using Modiphius's 2d20 System. From the press release:

Modiphius Entertainment announced today they are developing two unique tabletop roleplaying game products based on the Fallout® videogame franchise.

Modiphius will develop and publish two tabletop RPG titles: the first expanding on the narrative wargame experience of Fallout: Wasteland Warfare, their licensed tabletop miniatures game, while a second more traditional tabletop RPG will follow using the company’s 2d20 System.

Modiphius Entertainment has had great success with their recent licensed roleplaying games using the 2d20 System: Infinity: The Roleplaying Game, a roleplaying game based on Corvus Belli’s Infinity miniatures game; Conan: Adventures in an Age Undreamed Of, based in the world of Robert E. Howard’s novels; and Star Trek Adventures, under license from CBS Studios Inc. Last year, Conan: Adventures in an Age Undreamed Of won Best Roleplaying Game at the UK Games Expo awards, and Star Trek Adventures won three ENnies for Best Rules, Best Miniatures Product, and Best Production Values.

The Fallout: Wasteland Warfare miniatures game has already proved a smash hit with fans of the hobby and Fallout franchise. Released in August it features a huge range of highly detailed 32mm scale resin miniatures plus rules for narrative wargaming in the wasteland with co-op, vs and solo modes of play.

Fallout: Wasteland Warfare
game designer James Sheahan is developing a roleplaying game expansion for the miniatures game which will include new rules for character creation, creating adventures in the wasteland, and more.

Long-time fan, and head of roleplaying game development at Modiphius Entertainment, Sam Webb (Star Trek Adventures) will lead development of the 2d20 System version for a more in-depth tabletop roleplaying game experience.

The Fallout: Wasteland Warfare roleplaying game will be available Summer 2019, with the 2d20 System version following in 2020.

For more information and to sign up for more news, visit: www.modiphius.com/fallout-roleplaying

FALLOUT: WASTELAND WARFARE - TABLETOP ROLEPLAYING IN THE WASTELAND!
Designed for 1 Gamemaster and up to 6 players, aged 14 and up.

Build your crew from a wide range of factions, allies and iconic characters from the Fallout series, or even create your own, and play in apocalyptic roleplaying adventures across the wasteland.

The Roleplaying Game Expansion will let players take the popular narrative experience of the Fallout: Wasteland Warfare miniatures game even further, by expanding their collection. Alternatively, it can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare dice available from all good gaming stores.

Players explore the desolate wasteland of the Fallout universe, fight terrifying mutated creatures and encounter the denizens who make the wasteland their home. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.

Includes:

  • Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.
  • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe.
  • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
  • Interact with familiar characters and creatures drawn from the world of Fallout.
  • Background on the locations and factions that players can encounter.
  • Three free adventures in a linked campaign or for use as one-shot missions to support Gamemasters
  • Guidance for players to build their settlement as a base of operations
  • Advice and tools to help gamemasters create and run exciting new adventures in the Fallout universe.


Watch out for the blue and gold Vault Tec Collector’s Edition or the standard Sole Survivor Edition

Every copy of the Fallout: Wasteland Warfare Roleplaying Game will come with a code to get you a set of free downloadable files:

  • PDF copy of the rulebook
  • Character cards from Fallout: Wasteland Warfare
  • Weapon cards from Fallout: Wasteland Warfare
  • Character Archetype cards
  • Character Playmat.

This is designed as an expansion for the Fallout: Wasteland Warfare Two Player Starter Box however a complete stand-alone boxed set will be available for Christmas including cards, dice, and rulebook for those who prefer everything in one package!

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios
Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry's most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com
 

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Darryl Mott

Darryl Mott


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imagineGod

Legend
Production quality will be high. And it will make good reading, with good fluff.

Bummer about the 2d20, though.

The first 2d20 mechanics were designed by Jay Little of Star Wars Edge of the Empire fame, and Star Wars Role Play by Fantasy Flight Games still in the top five TTRPG ICv2 charts.

New iterations of 2d20 have been steadily simplified by Modiphius, so if you try John Carter of Mars, it is dead simple and also narrative driven.
 


G

Guest 6801328

Guest
Out of curiosity, what don't you like about the 2d20 system?

What I don't like about the 2d20 system is just that Modiphius takes a GURPS one-size-fits-all approach. New genre? Great, let's use 2d20!

It's about more than the labels you attach to the mechanics: the mechanics themselves carry, for lack of a better word, "mood". So when you just take a generic system of mechanics, swap some labels around, and slap it onto a setting you are missing out on a big opportunity to reinforce the feeling of that setting.

It's one thing to take a generic system and apply it to a generic fantasy setting, or generic sci-fi setting, or whatever. All you do is flavor the setting with the feel of the mechanics.

But when you do the same thing with an established setting, with its own pre-existing aesthetics and mood, you end up with mechanics that feel...well, generic.

My favorite example of this...and in fact the reason I now see RPGs through this lens...is Middle Earth. First ICE slapped their "Law" system onto Middle Earth and despite their wonderfully detailed fluff it was a jarring mismatch. Decipher did better with their Middle Earth game, but something was missing. Then along came The One Ring, which was designed from the ground up with specific narrative goals in mind. It was the game that made me realize how important the design of the underlying mechanics really are if you want to do justice to a setting.

P.S. Oh, and, yeah...even as far as generic systems go I'm not a fan of 2d20, although I couldn't really put my finger on why. I understand the mathematical rationale, and it addresses that need well. It's just not...I dunno...fun. If you're going to slap a generic system on a setting, I'd go with 5e for the simple reason that more people are familiar with it.
 

Out of curiosity, what don't you like about the 2d20 system?

The quantified adversarial relationship between the GM and the players. I have "played" their enemies and presented the situations they land in. I don't need to have plot points pushed on me by a mechanic as GM. The "I have "X" number of points to spend making trouble for my players". No matter how well they plan or execute or what the facts on the ground ,as established by the GM, are.

The number of successes bit is, well trying too. You need 2 successes for something and get one... not really a success then is it? In skill based systems I prefer a target number with further effects for rolling over or under (if you want to complicate it). Pretty similar, but it's a preference, not a "I hate this". With a momentum kicker for making things a walkover when it turns in the PCs favor. This happens naturally without adding mechanics for it.

The system is playable (of course), but it's just not a system that grabs me, as a GM, and says "play this one". Now, I haven't looked over it's latest iterations and I didn't take a deep dive into it. maybe I missed things, maybe it's changed / improved. Maybe I'm wrong. I don't know. I also don't have tons of time to learn the intricacies of new systems and decide whether or not I'm right / wrong either.

*edit* Oh, and "narrative system"... you mean I've been playing RPGs for 44 years and I haven't narrated things? :)
 
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Reynard

Legend
I also don't have tons of time to learn the intricacies of new systems and decide whether or not I'm right / wrong either.

But if it was any system besides 2d20 you still would have had to learn it. I mean, unless you are imagining it might just happen to accidentally end up one of the systems you like and are familiar with.
 

But if it was any system besides 2d20 you still would have had to learn it. I mean, unless you are imagining it might just happen to accidentally end up one of the systems you like and are familiar with.

You pretty much hit on why I won't be playing it; the investment of time I don't (currently) have. I'm plowing 60+ hours a week into work. Trying to find time to game on the side. And then there's that family thing :) It's too bad, I've played the entire series of Fallout games on the computer (from the original on). I've even played the much maligned Fallout 76 (which really isn't that bad - it's just not a single player Fallout game) with 2 of my kids. In a couple of years when my youngest finished college (he's a senior now) and I retire...

*edit* And I now return to my late night session of grading papers. *sigh*
 
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Reynard

Legend
You pretty much hit on why I won't be playing it; the investment of time I don't (currently) have. I

Out of curiosity is there a system that had it used that as a base you would have been all in?

I totally get the time thing. I just finished an engineering degree and while I was in school I passed on learning new game systems. I ended up running a very successful d6 Star Wars mini campaign but I would have rather done it in the new game.
 


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