False Dungeon Names

Sigurd

First Post
Every so often I get really annoyed at players who either look up the dungeon once they learn its name or take meta knowledge from the name of the adventure.

Just for fun I thought I'd start a thread of false names to use for any future dungeons. Please no names of actual adventures - that would be too easy.

Extra points if it eggs on the greedy :)

eg

The Spellbook of Mokab-ra

Swords of Slaying

The plane of Auric Wisdom

you get the idea ....
 

log in or register to remove this ad

I don't run a lot of pre-published stuff, but when I do, I will specificly ask players to not read them. Mostly our group is honest (We also nix looking up a monster in the manual durring a game, though not realy a problem either.)

However, if you do have players who do that, you probably know who they are. Make some minor changes in the dungeon (move a secret door, add a trap, swap the contents of an entire room) to throw them off. If they make it obvious they have been reading the manual/adventure ("I rolled a 20, and the module says there's a secret door right here"), make it very rough on them.

Personaly, I won't tollerate players metagaming by looking up info they wouldn't normaly have access too, and subscribe to the theory of spontaniously giving them different and deadly powers if I catch a player doing it durring an encounter (only happened once at a table I played at, GM was not happy, I ignored everything read out loud). However, I have no problem with reading about a monster afterwards (especialy if they won't encounter another). I simply ask that the players downplay that knowledge.

I have to re-read most of the monsters. I haven't run much since 2nd Ed, and intentionaly did not read much into the monster books to keep the mystery alive. Sure, I might know Trolls regenerate, but I might either play it more as hersay (perhaps the character thinks fire/acid is simply more effective and will not even attempt other damage) or try to look for what is effecting the creature (I have no problem giving a player a general idea how effective a blow is without actively telling them DR, Resistances, ect, prefer the mystery).

odd adventure names (might actualy be other modules, but should throw players off)

Archon's Advocate

Revenge of Bahna-Rhatu

Blood of the Halflings

Tomb of Suplimental Evil
 

Er, seems like you mean to say 'false module names', am I correct?

Just checking before I truly answer the question, unleashing upon it all my creative... er... stuff.
 

why do your dungeons have names at all?

why not
"Dark forboding hole in the ground"
"ruined crypt in the abandoned graveyard"
"the ancients ruins north of Roma city"
 

Pets & Sidekicks

Remove ads

Top