Dingleberry
First Post
Christian said:
Actually, I don't agree. Endurance doesn't have any hit die effect-it increases the target's Constitution. This will affect the familiar's natural hit points, usually by +1 or +2; and if this total is higher than half its master's hit points, it will temporarily have that higher amount.
You're probably right - certainly by letter, but I'm torn on spirit. Your example makes perfect sense for a 2nd-level wizard, but it doesn't sit right when I think about my campaign's 10th-level sorcerer/rogue with 50 hit points with a toad familiar.
It certainly doesn't make sense for familiar with half of the master's hit points to gain just as many hit points as the master from a casting of endurance. Then again, I also don't want a high-level caster's familiar to be so relatively unaffected by Con-draining stirges or poison or whatever (until they hit 0 Con, of course).
Out of curiousity, Christian, how would you handle the hit point effect of Con loss to a familiar?