Raven Crowking
First Post
During my BD&D and AD&D1 days, these modules were what I thought was the standard format:
In Search of the Unknown
Keep on the Borderland
Palace of the Silver Princess
Sinister Secret of Saltmarsh
Village of Hommlet
Secret of Bone Hill
When I and my friends created our own dungeons, they fell into the pattern set by the above.
First off, that's a great set of modules to use as templates. There is something uber-cool about the layout maps of Hommlet and the caves in KotB. The playtest dungeon PDF I made for RCFG was based on memories of Bone Hill.
Like you, I didn't play megadungeons in 1e. I don't know why; maybe it wasn't until Undermountain that I had a real example of how cool they could be. Even in 1e, though, I loved the idea of an endlessly sprawling ruined city. I suppose that came from Dwellers of the Forbidden City and reading S&S novels.
Again, my real interest lies in trying to find out how that megadungeon meme got transfered. I knew about it in my 1e days; I don't know why I knew about it then. I'd like to know how Gary passed on the idea that his campaign centered in and around the ruins of Castle Greyhawk, and how he managed to promote this as a normal and/or desireable kind of campaign. Where was that elusive first hint to be found?
RC