Hairfoot
First Post
Good points about line of effect. I think, though, that they're more of a balance mechanic than a magic concept. With indirect fire, you'd have entire parties of sorcerers hiding in bushes and nuking enemies from a mile away.
Delayed blast fireball defies the line of effect rules, as does any spell with a delayed action - alarm, magic mouth, etc. Conceptually, I don't think it would be too difficult for a wizard to research an offensive spell which doesn't go in a straight line, though it would be higher-level.
Fireball wasn't a good example, because it shoots like a bazooka, not a grenade. However, several spells already fire indirectly within line of sight: flaming sphere, ice dagger, Snilloc's snowball, defenestrating sphere...and the trusty magic missile will hit anyone the caster can see.
My rationale comes down to two points:
1. A familiar can deliver touch spells without LOS from the caster, so they must be able to identify targets.
2. An empathic link carries enough information to recognise an item or location, so identifying an enemy isn't a very different task. Identifying a specific enemy would be pushing it.
I can see it creating problems with game balance, but if they were addressed, I don't think it's out of the question.
Delayed blast fireball defies the line of effect rules, as does any spell with a delayed action - alarm, magic mouth, etc. Conceptually, I don't think it would be too difficult for a wizard to research an offensive spell which doesn't go in a straight line, though it would be higher-level.
Fireball wasn't a good example, because it shoots like a bazooka, not a grenade. However, several spells already fire indirectly within line of sight: flaming sphere, ice dagger, Snilloc's snowball, defenestrating sphere...and the trusty magic missile will hit anyone the caster can see.
My rationale comes down to two points:
1. A familiar can deliver touch spells without LOS from the caster, so they must be able to identify targets.
2. An empathic link carries enough information to recognise an item or location, so identifying an enemy isn't a very different task. Identifying a specific enemy would be pushing it.
I can see it creating problems with game balance, but if they were addressed, I don't think it's out of the question.