Family D&D Campaign

Nifft said:
The PCs might not be allowed to join a clique -- "we never accept mere freshmen!" -- but they could at least start being politically active, choosing which gang or clique to impress or dis, or choosing not to fall into the clique mentality, or choosing to start their own rebel clique.

PS: Do you have a snap-shot of your 3-year-old excitedly throwing a d20? That sounds adorable!

I don't know if I want to implicitly "sanction" cliques. This is a fantasy game for the kids. That might be a little too close to home.

Next time we play, I'll take some snapshots with the digital camera. :)

--Sam
 

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After graduation the group may continue using the school as their home base.

The school would need funding, research materials, material components, etc.

The headmaster might even send them on a quest to retreive something hidden away many years ago.

OR maybe even sending them off to a competition against a rival school of magic.

just things to consider after level 5. :)
 

Kyramus said:
After graduation the group may continue using the school as their home base.
The school would need funding, research materials, material components, etc.
The headmaster might even send them on a quest to retreive something hidden away many years ago.
OR maybe even sending them off to a competition against a rival school of magic.
just things to consider after level 5. :)

Good ideas Kyramus. I think it's still two early to tell if they are really ready for a "campaign" yet. We've had a couple of gaming sessions, and they seem to be content with "OK, tell me where to go and I'll go." A campaign may be too story driven for them at this point. I'll have to see how their roleplaying chops develop over the coming months. :cool:
 

This sounds really cool. As an education major, I enjoy hearing how kids interact with the game. RPGs has so many possibilities and rarely as adults do we deviate too far from whatever is our standard.
 

(grins) sneak in their homework, and see if they are much more enthusiastic about it or not. lol

Like a puzzle door that will open only if they solve a math problem or something like that. hehehehe
 

Kyramus said:
(grins) sneak in their homework, and see if they are much more enthusiastic about it or not. lol

Like a puzzle door that will open only if they solve a math problem or something like that. hehehehe

Are you kidding? That would start a full scale revolt right at the gaming table. :eek:

I've actually been shying away from puzzle-oriented adventures. I want to give the kids a little more time getting used to their characters & the rules first.

Besides, my son (the 7 year old), is definitely getting into character; the rest of the group can barely get him to hold off from smashing each door in to let the rogue check for traps. :p
 

LOL

school bill to parents

Doors destroyed: 35
Doors damaged: 20
Total cost to repair and replace: 350

"They were supposed to teach you adventuring, NOT just breaking doors down!!!!!"
 




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