RUMBLETiGER
Adventurer
my link on post 19.Have traps of Create Food and Water been mentioned in this thread yet?
my link on post 19.Have traps of Create Food and Water been mentioned in this thread yet?
Loonook, at this point I get the feeling that you really, *REALLY* want to "win" this discussion.
For example, I never mentioned True Creation, but you're arguing against it.
You somehow presume that Bags of Holding would be used to transport grain on the Italy/China route, and used that in your profitability calculations. (I have no idea where you got that from.)
You're arguing about how easily a Bag of Holding can be destroyed, while ignoring the fact that Fireball can destroy the person carrying it too, a fact that would be a lot more problematic for most people. (Note that the bag isn't harmed at all by said Fireball unless the person carrying it rolls a natural 1 on their Save, and then the magic dice of chance says that that is the one item being affected, out of all that's being carried. And since D&D has no rules for accidentally damaging gear in battle, I'm not too worried about the odd arrow either.)
I suppose I could ask why you think a trade mission has to pay for capital investment all in the 1st trip, but it hardly matters. By your logic you couldn't afford to ever get into the trade business in a mundane way either, since your first venture won't pay for the cargo ship, or even a master worked cargo wagon and draft animals.
You're nit-picking the logistics of Teleport, and acting as if the price of a spell (scrying) was somehow being charged to the person casting it. (If that were the general case, very few spell casters could afford themselves for very long.)
Still, if "winning" is that important to you, okay. You win.![]()
.
Now, back to my original topic: Presuming a worldwide event or condition that caused a decade+ of declining food production, what impact would you see it having on the game world?
What good plot or story hooks could we develop from this?
I know exactly what sort of trouble that could cause in the long run. But as in real life, I'm offering a short term solution that might be grasped at by desperate and greedy men in an attempt to solve a problem, while opening up all sorts of future crisis plot hooks for years to come!@RUMBLETiGER : Countries would be more than happy to place blind teleportation circles between their capitals and centers of trade... Indeed you could move lots of units through in a few minutes... That wouldn't cause any troubles.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.