pickin_grinnin
Explorer
At the beginning of a campaign (and at various points throughout it), I make sure to tell players that running away is the best option sometimes, and that they shouldn't assume that they can defeat everything they encounter.
Yeah cause glowing magical horns SHOUT anti-magic field.![]()
Do you ever put overpowered monsters in the party's path?
For example, is it ever possible for a party of level 4 dudes to encounter an adult red dragon?
And if so, how do you impress upon your PCs that fighting might not be the answer?
You guys ever hear of Gygaxian Naturalism? Hit the link for the full story, but here's what's got me curious: Do you ever put overpowered monsters in the party's path? For example, is it ever possible for a party of level 4 dudes to encounter an adult red dragon? And if so, how do you impress upon your PCs that fighting might not be the answer?
(Comic for illustrative purposes.)
*looks at my notes with the ancient black dragon less than 50 miles from the starting city*
Yes. Yes, I do.
When PCs are stupid, they get burned. Simple as that.
Me: "The thieves guild in the city is notorious for their slippery ways. They move around through sewers and rooftops, and rumors swirl that there are probably a hundred different routes the thieves use to come and go from their lair under the Broken Yard Tavern. The bartender, long suspected to be the head of the gang, easily deflects the city guard when they come searching, often laughing openly when they accuse him of crimes."
PCs: "Let's go to that tavern, and challenge him!"
Me: *Slams head to table.*
No matter how much I talk about thinking through problems, looking for alternative routes, promising full XP for any encounter defeated in any manner (i.e. bribing the guards to leave = full XP, sneaking over the wall instead of fighting the guards = full XP), I'll still get groups that have one tool and one tool only: frontal assault.