Fans of mature (vile) material, what do you want?

Graf said:
The prophyl house horror adventure for Dungeon was an excellent adventure because the parts that were “vile” fit well within the adventure structure.

If I could make a suggestion I would say: go with the deep story filled stuff… a priest who is being blackmailed because he’s a drug addict, into using the pcs to do something bad. The priest doesn’t want to do what they’re doing, but they also do good works and are worried that their prospective replacement is even worse than they are.

If you make your guiding light: “does this ‘vile’ material introduce a moral delimma? Or is it just ‘eyeballs in the soup’?”

Seconded.

To go all non-DnD WoD, I liked Ghouls: Fatal Addiction because not only was it vile it was rich in detail.

Mature themes will sell, but they sell better when not marketed that way. Few people go to porn stores to get racy stories, but many people go to bookstores to get romance novels. Anne Rice's Sleeping Beauty is still selling from the 80s.

I'd suggest getting a theme that is mature in topic and aim for that...I'd aim for vile cults or organizations with adventures. I'd stay way from the Devils & Demons as I think there is a glut of that. Maybe slavers or drug/arms dealers....the seven sins probably are a good place to start...tried and already ingrained into the USA culture (whether you grew up with it or not.)

What I'd be interested in is adventures like prophyl house in Dungeon. I'm not interested in splatter. I can add that myself if needed. I want story.
 

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Only problem is that one of the many Pun-pun builds requires the book of vile darkness... that one where you create the three-spell infinite damage loop (Delay death, masochisim, and shield alies one of your allies punches you. you the damage is spread from you to them by masochisim, then it's sent back to you from shield allies, then it's sent back to them, back to you... but none of you can die because delay death is in effect...), then have someone drown you in a bucket to reset your hit points to 0, then you exchange all those dark favor points you racked up using masochisim for whatever you want...
 

I'll agree that monsters and magic items would be good. Going along with the theme of corruption, I'd like to see vile items that could be used by good, but not without a heavy price.

I'd really like to see a setting or city sourcebook that embraced the vile aesthetic. Something like Zhentil Keep from FR or Nadsokor, the City of Beggars, from the Elric Saga.

I'm not to keen on Prestige classes or spells. My problem with some of the vile spells is when they're basically just a fireball with a bit of vile damage and a gross description. Now if they were something really vicious, like for example stealing a persons soul and gifting it to a demon or devil, thus making the victim the slave of the evil outsider, that might be kind of cool.
 

¿Qué Shenanigans?

BLACKDIRGE said:
Tell me, what fills your vile little heart with happy nastiness?
I'm a simple guy; I want something that will inspire genuine fear in my players and cause them to question the meaning of life.

I also would like a stipend for running games and/or free RPG products.

-Samir Asad: Playtester (None So Vile)
 

Jyrdan Fairblade said:
I'd really like to see a setting or city sourcebook that embraced the vile aesthetic. Something like Zhentil Keep from FR or Nadsokor, the City of Beggars, from the Elric Saga.

seconded. Though I think that would be a larger effort than say an adventure similar to Porphyry House Horror, Dungeon Magazine #95 Nov/Dec02 by James Jacobs.

Jyrdan Fairblade said:
I'm not to keen on Prestige classes or spells. My problem with some of the vile spells is when they're basically just a fireball with a bit of vile damage and a gross description. Now if they were something really vicious, like for example stealing a persons soul and gifting it to a demon or devil, thus making the victim the slave of the evil outsider, that might be kind of cool.

ah there is one over the top spell...mindr@pe. twist a person's entire reality in one action. I love that spell and I love that Demogorgon has it as a spell-like ability...at least in BoVD. I can't wait to see what they did to him in FC1....that spell does what I became a psionicist in 1st and 2nd edition to be able to do eventually....thralls....I love my thralls.
 


I'm drooling :p

Seriously, this brainstorming is quite inspiring...

Lets see... something which I just love is the existence of a "prescence", a corrupting prescence which alters both perception and reason... It would go beyond a "creature", to transform into an escence which incarnates itself in anyone foolish -or weak- enough to allow it.

On the iten realm, I'll go with Turanil:
Other stuff I could be interested in, is basically stuff that helps a DM, not stuff for PCs.
-- Magic items: Drugs that would enhance a villain but at the same time make him mad and addicted ; Altars, statues, doors, etc. that could be used for dungeon dressing ; no need for conventional evil magical items such as swords, armors and the like.
-- Examples of evil organisations (with statted NPCs) and how they operate.

An of course: the NPC (or 2 NPCs) with a vastly detailed personality and backstory

--------
I had been wondering for a long time what the project you mentioned to be working on some time ago was about.

Offtopic:
*Blackdirge, you had a PrC, The Pellast; it got lost thanks to the crash, any possibilities of re-posting (or mailing me) the class. (I mean, do you still have it somewhere?)
*And... the link to your souped up monsters in your sig is screwed.
 
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On the fluffy front: Description! Description! Description! Not everyone is a wordsmith. I still use the dungeon dressings table from the DMG 1ed. I want a massive list of evocative scene ideas that really get under the players' skins, something that really twists the serrated edge of that hooked knife under the kneecap. I want the dining room description that makes the players twitch. Something along the lines of a pit trap filled with a swarm of infants' arms, covered with pustules of maggotty, rotting flesh, that try to strangle trap victims. I'm not looking for a gore factor, more of a little fluff item that really sets it in the players' minds that this BBEG is evil, VILE evil. I want the candelabra on the dining room table to be made from the still-twitching fingers of the last group of heroes to break in. I want the dinner served to contain worm eggs that will hatch inside the PC's stomach. At first, the worms are helpful - giving bonuses vs. poison & disease, but then they mature, and they become hungry for something a little more rarified but non-lethal. Like fingers and toes. Imagine the PC waking up one morning and discovering that his little finger is gone, with only a ragged hole remaining (no blood, no gore, no hp loss - the worms are your friends), and seeing a worm stick its head out, wiggle a bit like a real finger, then crawl back inside...

I want that description to tie into the plot - where the BBEG has possessed the princess's body, and he's about to jump into that summoning circle with Demogorgon: Thus fulfilling both ends of his contract - an innocent sacrifice, and giving his soul to the Demon Prince - only to be reborn later in the plot as something truly vile. Maybe even back in his own body, where the princess's spirit is now trapped. Thus creating one heck of a moral dilemma for our heroes - kill the BBEG to stop the sacrifice, and they slaughter an innocent - an affront that their gods cannot ignore. Allow the BBEG to make the sacrifice (with the goal of rescuing the princess later), and they doom her to a spiritual intimacy with pure vileness that will drive her insanely wicked (and a willing participant in his plot to sink the entire kingdom into the lowest, foulest, soul-devouring pit of the Abyss). The clock is ticking...

I want vile temptations, items that allow a PC to convert so many hit points of damage per hit into non-lethal damage -- at the cost of a little piece of his or her soul. The advantage: Every bit of healing the PC gets heals both the regular and non-lethal damage at the same time. The disadvantage: Every use of it makes the PC a little more... tainted.

I want to see some support for a taint system - either a new one or one that's already published. Something along the lines of the aforementioned vile temptation item: Each use of it (unbenknownst to the player/PC) racks up a point of taint. After 15 points, the next time the PC is low on hit points, he hears a whispery voice: "I can cure you, but you must do something for me in return. There is a man, an evil man, a murderer. You must slay him before he kills again." In reality, the evil man reneged on a deal with the demon the temptation item is linked to. Thus, the PC willingly becomes a servant of vile evil by carrying out the demons revenge... and sinking further into corruption himself.

This sort of work is very specialized. I can do some of it for myself. What I need are more IDEAS.

P.S. Please put an index in any sourcebooks you write! They make this poor DM's life so much easier!
 

Design it like you're designing a horror story.

There are different kinds of horror. Gothic horror about helpless commoners and famous villains. Slasher horror about body count and visceral predatory fear. Mental horror about madness and a questioning of assumptions. Moral horror about slipping down that path to evil.

It's not about the monsters. It's about what the monsters do to you, what created the monsters, and why they hunt you.
 

Grummock (sp) and your Gnoll Vampire:) (what was his name) they were wonderful examples of vileness.

I want truely corrupted NPCs and Monsters that are depraved tempters of ones soul not big-horned pointed-tailed magic slinging boogeys for the PCs to bash.

I want to see temptation in action (in one of my old games I described a Tikoloshe (homebrew demon) who gets into a Church run Dormitory and enters a room to come up behind and caress a priest who is looking down lustily at a young neophyte.

The description was designed to create ambiguity as to whether the Tikoloshe was corrupting the priest or the priest was already depraved and the Tikoloshe just taking advantage of the situation - that kind of thing...)
 

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