Baron Opal II
Hero
Holmes' rules plus Meepo's expansion. Saving throws I simplify to Grit, Dodge, and Magic.
I wouldn't just strip modern D&D down because by just doing that and not adding anything back in you're not left with much. So for me:You can be fans of other editions as well, but I’m looking to tap the brains of those who are fans of old school gaming, especially of the various basic sets.
For me:
6 ability scores, with unified bonuses
Single XP progression chart
10 max levels
3 classes: fighter, rogue, caster
Core races: elf, dwarf, human, halfling.
team initiative with a single d10 roll per side.
each class gets a feature at every level, but no subclasses or feats or backgrounds. Chargen has to be fast.
If you were to take modern DnD and strip it down the basic minimums, what would that look like for you? What are your essentials that still feels like DnD while being as quick to learn and play like the basic sets were previously? I’m talking absolute bare minimum.
I was thinking this:Something like this:
SRD
cairnrpg.com