In nearly all campaign settings I've remember, the fauna and flora consists of earth animals and plants + some monsters due to magic and the imagination of designers. This has been taken into extreme with a German RPG, which is a kind of earth with magic. I find this both unfullfilling and "unrealistic". Next to the abysmal small probabilities, that in parallel worlds the animals and plants are to a good part the same, I doubt that gods and magic are shaping the world without having any influence on the less intelligent species. If it is accounted for this possibility, then more through templates which are applied upon special cases.
So I seek for my own homebrew two kind of animals or plants, so I can turn the danger and novelty one notch up:
1. Creatures which are a variation of a known animal or plant. This can be a small change of physiology, a change of niche (like in our world, where the fox, a canine species, emigrated to a feline niche) or even a hybridisation of two creatures. Whatever the change is, the base animals/plants should be somewhat recognizable or at least relateable to mundane creatures. It shouldn't be as exotic as a chimera, but more or less a possible animal or plant in our world.
2. Creatures with some special abilities, which are a possible evolutional adaption through having magic available. Those abilities shouldn't be for the most time as dangerous as for true monsters, because the predators should still have a good chance to hunt their prey - a fly capable of casting lightning bolts will soon exterminate birds, if those don't develop some defenses. While the arms race should go further than in the real world, it shouldn't end in blowing the world up.
Creatures can fall into both categories and it would be nice, if some thoughts could be put into the relationships between the animals and plants.
Some sample animals, I've created:
So I seek for my own homebrew two kind of animals or plants, so I can turn the danger and novelty one notch up:
1. Creatures which are a variation of a known animal or plant. This can be a small change of physiology, a change of niche (like in our world, where the fox, a canine species, emigrated to a feline niche) or even a hybridisation of two creatures. Whatever the change is, the base animals/plants should be somewhat recognizable or at least relateable to mundane creatures. It shouldn't be as exotic as a chimera, but more or less a possible animal or plant in our world.
2. Creatures with some special abilities, which are a possible evolutional adaption through having magic available. Those abilities shouldn't be for the most time as dangerous as for true monsters, because the predators should still have a good chance to hunt their prey - a fly capable of casting lightning bolts will soon exterminate birds, if those don't develop some defenses. While the arms race should go further than in the real world, it shouldn't end in blowing the world up.
Creatures can fall into both categories and it would be nice, if some thoughts could be put into the relationships between the animals and plants.
Some sample animals, I've created:
- A horse, which has at its hooves retractable thorns and a powerful jaw for better selfdefense.
- A cow, which can release gas to make enemies unconscious.
- A deer, which protects itself through electricity.
- A mouse, which is somewhat ooze-like to be able to squeeze through smallest cracks.
- A cat, which has a venom to paralyze the mice for preventing an escape.