Morgenstern
First Post
First off, I wanted to say after putting forward a request for a mogol-type fation, I think that mogol centuars having conquered another smaller culture and the reulting fusion taking the field is just brillinat. I love this faction already
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Jinn seemed like a minimally functional name, but wit a linguistic tie to the tamarchs, and a tip of the hat to ol' Tamujin, i'd like to rename them Ta'jinn. let 'jinn' be their word for people, and Ta'jinn mean 'The People' (almost universally, early tribal cultures refered to themselves as The People, with other tribes just being people). If the more xenophobic option described below is used, then any of the tribes ont he plains earns the title Jinn (which may be part of the Cressian's confusion about their name - they meet Jinn before Ta'Jinn), but the non-plains folk may not initially deserve recognition as people at all...
So am I correct in the understanding that out on these large plains we we looking at several wildly different tribes (not all of them human) and that their shared experience is that they all live there, and they all have some members who are godblooded (sorcerers)? The Centaurs were reasonably militant and conquered the griffin riders and absorbed them, and the resulting larger, more diverse tribe is now looking for new lands to add to their domain? A culture that has prospered by absorbtion may be looking to do so again. They may pick a fight with the Stempian or the Crssians because they want to absorb their technologies. Stempian metalworking and Cressian horticulture are valuable prizes, possibly as much or moreso than the land... Or it may be that the plains tribes are xenophobic towards outsiders, and that any people not so blessed as to have godblooded members are clarly inferior and fit only to be enslaved. I'd be cool with that too
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As to the functional size of this khanate, I'd say it does have to come down a bit. One tamarch on patrol, one assigned to the heartlands/reserves, and one for offense is probably plenty. A fourth might be reasonable if, and only if, it's a two-front war against the Stempians and the Cressians at the same time.
I'm also thinking 4th level spells might be a good cap at the outset of hostilites, with limited 5th being developed during, and a range of 5th level spells being known at the conclusion. Particularly as the level required to cast the 5th level spells may be rarely achieved by any of these groups. Would it be reasonable to simply establish a cap on single-class levels? So that pretty much no class has members over 9th level at the outset (maybe a few multiclassed champions with total levels higher than that) but by the end, up to 12th level in a single class is possible? Might provide some comparison for what different groups are capable of.

Jinn seemed like a minimally functional name, but wit a linguistic tie to the tamarchs, and a tip of the hat to ol' Tamujin, i'd like to rename them Ta'jinn. let 'jinn' be their word for people, and Ta'jinn mean 'The People' (almost universally, early tribal cultures refered to themselves as The People, with other tribes just being people). If the more xenophobic option described below is used, then any of the tribes ont he plains earns the title Jinn (which may be part of the Cressian's confusion about their name - they meet Jinn before Ta'Jinn), but the non-plains folk may not initially deserve recognition as people at all...
So am I correct in the understanding that out on these large plains we we looking at several wildly different tribes (not all of them human) and that their shared experience is that they all live there, and they all have some members who are godblooded (sorcerers)? The Centaurs were reasonably militant and conquered the griffin riders and absorbed them, and the resulting larger, more diverse tribe is now looking for new lands to add to their domain? A culture that has prospered by absorbtion may be looking to do so again. They may pick a fight with the Stempian or the Crssians because they want to absorb their technologies. Stempian metalworking and Cressian horticulture are valuable prizes, possibly as much or moreso than the land... Or it may be that the plains tribes are xenophobic towards outsiders, and that any people not so blessed as to have godblooded members are clarly inferior and fit only to be enslaved. I'd be cool with that too

As to the functional size of this khanate, I'd say it does have to come down a bit. One tamarch on patrol, one assigned to the heartlands/reserves, and one for offense is probably plenty. A fourth might be reasonable if, and only if, it's a two-front war against the Stempians and the Cressians at the same time.
I'm also thinking 4th level spells might be a good cap at the outset of hostilites, with limited 5th being developed during, and a range of 5th level spells being known at the conclusion. Particularly as the level required to cast the 5th level spells may be rarely achieved by any of these groups. Would it be reasonable to simply establish a cap on single-class levels? So that pretty much no class has members over 9th level at the outset (maybe a few multiclassed champions with total levels higher than that) but by the end, up to 12th level in a single class is possible? Might provide some comparison for what different groups are capable of.