Fantasy "biotechnology" and other alterations


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Eclipse (Shareware version linked in the signature) covers cyberware, implants, and other types of enhancements, as well as races and templates, for d20 pretty much the way that the Hero system covers things - a set of effects and general abilities, how to buy them, and how to corrupt and specialize them to make them cheaper. The Practical Enchanter (also a shareware version linked in the sig) has a section on superheroics and special abilities as well, with innate/implanted/developed powers taking the place of external special items and equipment.
 

Long bump, but Neverwhen from Dragondyne has conversions of the mutations from the 4th edition of Gamma World. Not that they admited it in the text, but the names and effects are identicle.

And it is a labor of love that needs a real editor and someone who knows layout badly.
 


I don't really care for fantasy biotech; too much real biotech in my life I guess! Plus I like my fantasy and my science firmly separate, but this talk all reminds me of that fantastic set of books the first of which was East of Eden; it is about a race of lizards that engineer animals and plants to ther purposes and it has a semi fantasy vibe.
 

Another long bump. Imagine, the old Bristish 1e magazine, has an article on fantasy crossbreeding and inducing mutations in issue 18. It is a long, laborious process that has a high failure rate. And when I mean long, I mean generations of specimen breeding and alteration.

It doesn't work well in a setting where polymorph other does all the work in a single casting, but a setting designed around article could be quite interesting.
 

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